NAME
load_datafile - Loads a datafile into memory. Allegro game programming
library.
SYNOPSIS
#include <allegro.h>
DATAFILE *load_datafile(const char *filename);
DESCRIPTION
Loads a datafile into memory in one go. If the datafile has been
encrypted, you must first call packfile_password() to set the
appropriate key. If the datafile contains truecolor graphics, you must
set the video mode or call set_color_conversion() before loading it.
Example:
/* Load the resources for our game. */
DATAFILE *dat = load_datafile("game.dat");
if (!dat)
abort_on_error("Couldn't load sound resources!");
/* Use resources. */
...
/* Destroy them when we don't need them any more. */
unload_datafile(dat);
RETURN VALUE
Returns a pointer to the DATAFILE, or NULL on error. Remember to free
this DATAFILE later to avoid memory leaks.
SEE ALSO
load_datafile_callback(3alleg), unload_datafile(3alleg),
load_datafile_object(3alleg), set_color_conversion(3alleg),
fixup_datafile(3alleg), packfile_password(3alleg),
find_datafile_object(3alleg), register_datafile_object(3alleg),
excustom(3alleg), exdata(3alleg), exexedat(3alleg), exgui(3alleg),
exsprite(3alleg), exunicod(3alleg)