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NAME

       exunicod  -  Using  Unicode  string functions. Allegro game programming
       library.

SYNOPSIS

       #include <allegro.h>

       Example exunicod

DESCRIPTION

       This program demonstrates the use of the 16-bit Unicode  text  encoding
       format  with  Allegro.  The  example  displays  a message translated to
       different languages scrolling on the  screen  using  an  external  font
       containing the required characters to display those messages.

       Note  how  the  Allegro unicode string functions resemble the functions
       you can find in the standard C library, only these  handle  Unicode  on
       all platforms.

SEE ALSO

       BITMAP(3alleg),  DATAFILE(3alleg),  END_OF_MAIN(3alleg),  FONT(3alleg),
       SCREEN_H(3alleg),       SCREEN_W(3alleg),        allegro_error(3alleg),
       allegro_init(3alleg),       allegro_message(3alleg),      blit(3alleg),
       clear_to_color(3alleg), create_bitmap(3alleg),  destroy_bitmap(3alleg),
       font(3alleg),     install_int_ex(3alleg),     install_keyboard(3alleg),
       install_timer(3alleg),    keypressed(3alleg),    load_datafile(3alleg),
       replace_filename(3alleg),         rest(3alleg),         screen(3alleg),
       set_gfx_mode(3alleg),  set_uformat(3alleg),   set_window_title(3alleg),
       text_height(3alleg),      text_length(3alleg),      textout_ex(3alleg),
       uconvert_ascii(3alleg),    unload_datafile(3alleg),    ustrcat(3alleg),
       ustrcpy(3alleg), ustrsize(3alleg), ustrsizez(3alleg)