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NAME

       keypressed - Tells if there are keypresses waiting in the input buffer.
       Allegro game programming library.

SYNOPSIS

       #include <allegro.h>

       int keypressed();

DESCRIPTION

       Returns TRUE if there are keypresses waiting in the input  buffer.  You
       can  use this to see if the next call to readkey() is going to block or
       to simply wait for the user to press a key while you still  update  the
       screen possibly drawing some animation. Example:

          while (!keypressed()) {
             /* Show cool animated logo. */
          }
          /* So he skipped our title screen. */

SEE ALSO

       install_keyboard(3alleg),       readkey(3alleg),      ureadkey(3alleg),
       clear_keybuf(3alleg),                        simulate_keypress(3alleg),
       simulate_ukeypress(3alleg)