NAME
ureadkey - Returns the next unicode character from the keyboard buffer.
Allegro game programming library.
SYNOPSIS
#include <allegro.h>
int ureadkey(int *scancode);
DESCRIPTION
Returns the next character from the keyboard buffer, in Unicode format.
If the buffer is empty, it waits until a key is pressed. You can see if
there are queued keypresses with keypressed(). The return value
contains the Unicode value of the key, and if not NULL, the pointer
argument will be set to the scancode. Unlike readkey(), this function
is able to return character values greater than 255. Example:
int val, scancode;
...
val = ureadkey(&scancode);
if (val == 0x00F1)
allegro_message("You pressed n with tilde\n");
if (val == 0x00DF)
allegro_message("You pressed sharp s\n");
You should be able to find Unicode character maps at
http://www.unicode.org/. Remember that on DOS you must specify a custom
keyboard map (like those found in `keyboard.dat') usually with the help
of a configuration file specifying the language mapping (keyboard
variable in system section of `allegro.cfg'), or you will get the
default US keyboard mapping.
SEE ALSO
install_keyboard(3alleg), readkey(3alleg), keypressed(3alleg),
clear_keybuf(3alleg), simulate_ukeypress(3alleg), exkeys(3alleg)