NAME
set_gfx_mode - Sets a graphic video mode. Allegro game programming
library.
SYNOPSIS
#include <allegro.h>
int set_gfx_mode(int card, int w, int h, int v_w, int v_h);
DESCRIPTION
Switches into graphics mode. The card parameter should usually be one
of the Allegro magic drivers (read introduction of chapter "Graphics
modes") or see the platform specific documentation for a list of the
available drivers. The w and h parameters specify what screen
resolution you want. The color depth of the graphic mode has to be
specified before calling this function with set_color_depth().
The v_w and v_h parameters specify the minimum virtual screen size, in
case you need a large virtual screen for hardware scrolling or page
flipping. You should set them to zero if you don't care about the
virtual screen size.
When you call set_gfx_mode(), the v_w and v_h parameters represent the
minimum size of virtual screen that is acceptable for your program. The
range of possible sizes is usually very restricted, and Allegro may end
up creating a virtual screen much larger than the one you request.
Allowed sizes are driver dependent and some drivers do not allow
virtual screens that are larger than the visible screen at all: don't
assume that whatever you pass will always work.
In mode-X the virtual width can be any multiple of eight greater than
or equal to the physical screen width, and the virtual height will be
set accordingly (the VGA has 256k of vram, so the virtual height will
be 256*1024/virtual_width).
Currently, using a big virtual screen for page flipping is considered
bad practice. There are platforms which don't support virtual screens
bigger than the physical screen but can create different video pages to
flip back and forth. This means that, if you want page flipping and
aren't going to use hardware scrolling, you should call set_gfx_mode()
with (0,0) as the virtual screen size and later create the different
video pages with create_video_bitmap(). Otherwise your program will be
limited to the platforms supporting hardware scrolling.
After you select a graphics mode, the physical and virtual screen sizes
can be checked with the macros SCREEN_W, SCREEN_H, VIRTUAL_W, and
VIRTUAL_H.
RETURN VALUE
Returns zero on success. On failure returns a negative number and
stores a description of the problem in allegro_error.
SEE ALSO
set_color_depth(3alleg), request_refresh_rate(3alleg), screen(3alleg),
gfx_capabilities(3alleg), allegro_error(3alleg),
create_video_bitmap(3alleg), get_desktop_resolution(3alleg),
SCREEN_W(3alleg), SCREEN_H(3alleg), VIRTUAL_W(3alleg),
VIRTUAL_H(3alleg)