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NAME

       exexedat  -  Appending  datafiles  onto  your  executable. Allegro game
       programming library.

SYNOPSIS

       #include <allegro.h>

       Example exexedat

DESCRIPTION

       This program demonstrates how to access  the  contents  of  an  Allegro
       datafile  (created  by the grabber utility) linked to the executable by
       the exedat  tool.  It  is  basically  the  exdata  example  with  minor
       modifications.

       You may ask: how do you compile, append and exec your program?

       Answer: like this...

       1)  Compile  your program like normal. Use the magic filenames with '#'
       to load your data where needed.

       2) Once you compressed your program, run "exedat foo.exe data.dat"

       3) Finally run your program.

       Note that appending data to the end of binaries  may  not  be  portable
       across all platforms supported by Allegro.

SEE ALSO

       DATAFILE(3alleg),      END_OF_MAIN(3alleg),      allegro_error(3alleg),
       allegro_init(3alleg),      allegro_message(3alleg),       blit(3alleg),
       font(3alleg),          install_keyboard(3alleg),          line(3alleg),
       load_datafile(3alleg),        makecol(3alleg),         readkey(3alleg),
       screen(3alleg),   set_color_conversion(3alleg),   set_gfx_mode(3alleg),
       set_palette(3alleg), textout_ex(3alleg), unload_datafile(3alleg)