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NAME

       load_datafile_object - Loads a specific object from a datafile. Allegro
       game programming library.

SYNOPSIS

       #include <allegro.h>

       DATAFILE  *load_datafile_object(const  char   *filename,   const   char
       *objectname);

DESCRIPTION

       Loads  a  specific object from a datafile. This won't work if you strip
       the object names from the file, and it will be very slow  if  you  save
       the file with global compression. Example:

          /* Load only the music from the datafile. */
          music_object = load_datafile_object("datafile.dat",
                                              "MUSIC");
          /* Play it and wait a moment for it. */
          play_midi(music_object->dat);
          ...
          /* Destroy unneeded music. */
          unload_datafile_object(music_object);

RETURN VALUE

       Returns  a  pointer  to  a  single  DATAFILE element whose `dat' member
       points to the object, or NULL if there was an error  or  there  was  no
       object with the requested name. Remember to free this DATAFILE later to
       avoid memory leaks, but use the correct unloading function!

SEE ALSO

       unload_datafile_object(3alleg),                  load_datafile(3alleg),
       set_color_conversion(3alleg),             find_datafile_object(3alleg),
       register_datafile_object(3alleg)