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NAME

       exstream - Playing audio streams. Allegro game programming library.

SYNOPSIS

       #include <allegro.h>

       Example exstream

DESCRIPTION

       This  program  shows  how to use the audio stream functions to transfer
       large blocks of sample data to the sound card. In this case, the sample
       data  is generated during runtime, and the resulting sound reminds of a
       car engine when you are accelerating.

SEE ALSO

       AUDIOSTREAM(3alleg),       END_OF_MAIN(3alleg),       SCREEN_H(3alleg),
       SCREEN_W(3alleg),      allegro_error(3alleg),     allegro_init(3alleg),
       allegro_message(3alleg),                        clear_to_color(3alleg),
       desktop_palette(3alleg),                                  font(3alleg),
       free_audio_stream_buffer(3alleg),      get_audio_stream_buffer(3alleg),
       install_keyboard(3alleg), install_sound(3alleg), install_timer(3alleg),
       keypressed(3alleg),     makecol(3alleg),     play_audio_stream(3alleg),
       readkey(3alleg),          screen(3alleg),         set_gfx_mode(3alleg),
       set_palette(3alleg),                         stop_audio_stream(3alleg),
       textprintf_centre_ex(3alleg), voice_start(3alleg), voice_stop(3alleg)