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NAME

       free_audio_stream_buffer  -  Tells the audio stream player new data can
       be played. Allegro game programming library.

SYNOPSIS

       #include <allegro.h>

       void free_audio_stream_buffer(AUDIOSTREAM *stream);

DESCRIPTION

       Call this function after get_audio_stream_buffer() returns  a  non-NULL
       address,  to  indicate  that  you have loaded a new block of samples to
       that location and the data is now ready to be played. Example:

          mem_chunk = get_audio_stream_buffer(buffer);
          if (mem_chunk != NULL) {
             /* Refill the stream buffer. */
             ...
             free_audio_stream_buffer(buffer);
          }

SEE ALSO

       get_audio_stream_buffer(3alleg), exstream(3alleg)