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NAME

       exshade - Gouraud shaded sprites. Allegro game programming library.

SYNOPSIS

       #include <allegro.h>

       Example exshade

DESCRIPTION

       This program demonstrates how to draw Gouraud shaded (lit) sprites.  In
       an apparently black screen, a planet like sprite is drawn close to  the
       middle of the screen. In a similar way to how the first test of extrans
       works, you move the cursor on the screen with the  mouse.  Attached  to
       this  mouse  you can imagine a virtual spotlight illuminating the scene
       around. Depending on where the mouse is, the Gouraud shaded sprite will
       show the direction of the light.

SEE ALSO

       BITMAP(3alleg),         COLOR_MAP(3alleg),         END_OF_MAIN(3alleg),
       PALETTE(3alleg),   RGB(3alleg),   RGB_MAP(3alleg),    SCREEN_H(3alleg),
       SCREEN_W(3alleg),      allegro_error(3alleg),     allegro_init(3alleg),
       allegro_message(3alleg),      blit(3alleg),       clear_bitmap(3alleg),
       color_map(3alleg),  create_bitmap(3alleg),  create_light_table(3alleg),
       create_rgb_table(3alleg),                       destroy_bitmap(3alleg),
       draw_gouraud_sprite(3alleg),   font(3alleg),  install_keyboard(3alleg),
       install_mouse(3alleg),        keypressed(3alleg),         line(3alleg),
       load_bitmap(3alleg),          mouse_x(3alleg),         mouse_y(3alleg),
       palette_color(3alleg),  poll_mouse(3alleg),   replace_filename(3alleg),
       rgb_map(3alleg),          screen(3alleg),         set_gfx_mode(3alleg),
       set_palette(3alleg),   set_trans_blender(3alleg),   show_mouse(3alleg),
       textout_ex(3alleg)