NAME
gl_setcontextvirtual - define a virtual context
SYNOPSIS
#include <vgagl.h>
void gl_setcontextvirtual(int w, int h, int bpp, int bitspp, void
*vbuf);
DESCRIPTION
Define the current graphics context to have a width of w pixels, height
h, bpp bytes per pixel, bitspp significant color bits per pixel (8, 15,
16 or 24), with the framebuffer at vbuf. A 4 bytes per pixel context,
with 24 significant color bits is also valid.
SEE ALSO
svgalib(7), vgagl(7), svgalib.conf(5), threedkit(7), testgl(1),
currentcontext(3), gl_allocatecontext(3), gl_copyboxfromcontext(3),
gl_copyboxtocontext(3), gl_copyscreen(3), gl_freecontext(3),
gl_getcontext(3), gl_setcontext(3), gl_setcontextheight(3),
gl_setcontextvga(3), gl_setcontextvgavirtual(3), gl_setcontextwidth(3).
AUTHOR
This manual page was edited by Michael Weller <eowmob@exp-math.uni-
essen.de>. The exact source of the referenced demo as well as of the
original documentation is unknown.
It is very likely that both are at least to some extent are due to Harm
Hanemaayer <H.Hanemaayer@inter.nl.net>.
Occasionally this might be wrong. I hereby asked to be excused by the
original author and will happily accept any additions or corrections to
this first version of the svgalib manual.