NAME
gl_copyscreen - copy the screen contents of contexts
SYNOPSIS
#include <vgagl.h>
void gl_copyscreen(GraphicsContext *gc);
DESCRIPTION
Copy the current graphics context contents (screen data) to the
specified graphics context (the physical screen, for example). Contexts
are assumed to be identical in size.
SEE ALSO
svgalib(7), vgagl(7), svgalib.conf(5), threedkit(7), testgl(1),
plane(1), wrapdemo(1), currentcontext(3), gl_allocatecontext(3),
gl_clearscreen(3), gl_copybox(3), gl_copyboxfromcontext(3),
gl_copyboxtocontext(3), gl_fillbox(3), gl_getbox(3), gl_putbox(3).
AUTHOR
This manual page was edited by Michael Weller <eowmob@exp-math.uni-
essen.de>. The exact source of the referenced demo as well as of the
original documentation is unknown.
It is very likely that both are at least to some extent are due to Harm
Hanemaayer <H.Hanemaayer@inter.nl.net>.
Occasionally this might be wrong. I hereby asked to be excused by the
original author and will happily accept any additions or corrections to
this first version of the svgalib manual.