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NAME

       gl_allocatecontext - allocate a graphics context

SYNOPSIS

       #include <vgagl.h>

       GraphicsContext *gl_allocatecontext(void);

DESCRIPTION

       Allocate  a graphics context. This is preferred to hardcoding a context
       variable in a program since the latter is incompatible  with  a  future
       vgagl version that have additional context fields.

SEE ALSO

       svgalib(7),   vgagl(7),   svgalib.conf(5),   threedkit(7),   testgl(1),
       plane(1),   wrapdemo(1),   currentcontext(3),    gl_allocatecontext(3),
       gl_copyboxfromcontext(3),   gl_copyboxtocontext(3),   gl_getcontext(3),
       gl_setcontext(3),     gl_setcontextheight(3),      gl_setcontextvga(3),
       gl_setcontextvgavirtual(3),                    gl_setcontextvirtual(3),
       gl_setcontextwidth(3).

AUTHOR

       This manual page was edited  by  Michael  Weller  <eowmob@exp-math.uni-
       essen.de>.  The  exact  source of the referenced demo as well as of the
       original documentation is unknown.

       It is very likely that both are at least to some extent are due to Harm
       Hanemaayer <H.Hanemaayer@inter.nl.net>.

       Occasionally  this  might be wrong. I hereby asked to be excused by the
       original author and will happily accept any additions or corrections to
       this first version of the svgalib manual.