NAME
gl_allocatecontext - allocate a graphics context
SYNOPSIS
#include <vgagl.h>
GraphicsContext *gl_allocatecontext(void);
DESCRIPTION
Allocate a graphics context. This is preferred to hardcoding a context
variable in a program since the latter is incompatible with a future
vgagl version that have additional context fields.
SEE ALSO
svgalib(7), vgagl(7), svgalib.conf(5), threedkit(7), testgl(1),
plane(1), wrapdemo(1), currentcontext(3), gl_allocatecontext(3),
gl_copyboxfromcontext(3), gl_copyboxtocontext(3), gl_getcontext(3),
gl_setcontext(3), gl_setcontextheight(3), gl_setcontextvga(3),
gl_setcontextvgavirtual(3), gl_setcontextvirtual(3),
gl_setcontextwidth(3).
AUTHOR
This manual page was edited by Michael Weller <eowmob@exp-math.uni-
essen.de>. The exact source of the referenced demo as well as of the
original documentation is unknown.
It is very likely that both are at least to some extent are due to Harm
Hanemaayer <H.Hanemaayer@inter.nl.net>.
Occasionally this might be wrong. I hereby asked to be excused by the
original author and will happily accept any additions or corrections to
this first version of the svgalib manual.