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NAME

       render_scene  -  Renders  all  the  queued scene polygons. Allegro game
       programming library.

SYNOPSIS

       #include <allegro.h>

       void render_scene();

DESCRIPTION

       Renders all the specified scene_polygon3d()'s on the bitmap  passed  to
       clear_scene().  Rendering is done one scanline at a time, with no pixel
       being processed more than once.

       Note that between clear_scene() and render_scene() you shouldn't change
       the  clip  rectangle  of the destination bitmap. For speed reasons, you
       should set the clip rectangle to the minimum.

       Note also that all the textures passed to scene_polygon3d() are  stored
       as pointers only and actually used in render_scene().

SEE ALSO

       create_scene(3alleg),    clear_scene(3alleg),    destroy_scene(3alleg),
       scene_gap(3alleg), scene_polygon3d(3alleg), exscn3d(3alleg)