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NAME

       scene_gap - Number controlling the scene z-sorting algorithm behaviour.
       Allegro game programming library.

SYNOPSIS

       #include <allegro.h>

       extern float scene_gap;

DESCRIPTION

       This number (default value = 100.0) controls the behaviour  of  the  z-
       sorting  algorithm.  When  an  edge  is very close to another's polygon
       plane, there is an interval of uncertainty in  which  you  cannot  tell
       which object is visible (which z is smaller). This is due to cumulative
       numerical errors for edges that have undergone a lot of transformations
       and interpolations.

       The  default  value  means  that if the 1/z values (in projected space)
       differ by only 1/100 (one percent), they are considered to be equal and
       the  x-slopes of the planes are used to find out which plane is getting
       closer when we move to the right.

       Larger values means narrower margins,  and  increasing  the  chance  of
       missing   true  adjacent  edges/planes.  Smaller  values  means  larger
       margins, and increasing the chance  of  mistaking  close  polygons  for
       adjacent  ones.  The value of 100 is close to the optimum. However, the
       optimum shifts  slightly  with  resolution,  and  may  be  application-
       dependent. It is here for you to fine-tune.

SEE ALSO

       create_scene(3alleg),    clear_scene(3alleg),    destroy_scene(3alleg),
       render_scene(3alleg), scene_polygon3d(3alleg)