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NAME

       create_scene   -   Allocates  memory  for  a  3d  scene.  Allegro  game
       programming library.

SYNOPSIS

       #include <allegro.h>

       int create_scene(int nedge, int npoly);

DESCRIPTION

       Allocates memory for a scene, `nedge' and `npoly' are your estimates of
       how  many  edges  and how many polygons you will render (you cannot get
       over the limit specified here). If you use same  values  in  successive
       calls, the space will be reused (no new malloc()).

       The memory allocated is a little less than 150 * (nedge + npoly) bytes.

RETURN VALUE

       Returns zero on success, or a negative number if allocations fail.

SEE ALSO

       scene_polygon3d(3alleg),   render_scene(3alleg),   clear_scene(3alleg),
       destroy_scene(3alleg),    scene_gap(3alleg),    create_zbuffer(3alleg),
       exscn3d(3alleg)