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NAME

       destroy_scene  -  Deallocates  the memory used by a scene. Allegro game
       programming library.

SYNOPSIS

       #include <allegro.h>

       void destroy_scene();

DESCRIPTION

       Deallocate memory previously allocated by  create_scene.  Use  this  to
       avoid memory leaks in your program.

SEE ALSO

       create_scene(3alleg),   scene_polygon3d(3alleg),   clear_scene(3alleg),
       render_scene(3alleg), scene_gap(3alleg), exscn3d(3alleg)