destroy_scene - Deallocates the memory used by a scene. Allegro game programming library.
#include <allegro.h> void destroy_scene();
Deallocate memory previously allocated by create_scene. Use this to avoid memory leaks in your program.
create_scene(3alleg), scene_polygon3d(3alleg), clear_scene(3alleg), render_scene(3alleg), scene_gap(3alleg), exscn3d(3alleg)