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NAME

       fixmul  -  Multiplies  two  fixed  point  values together. Allegro game
       programming library.

SYNOPSIS

       #include <allegro.h>

       fixed fixmul(fixed x, fixed y);

DESCRIPTION

       A fixed point value can be multiplied or divided by an integer with the
       normal  `*'  and  `/'  operators.  To  multiply two fixed point values,
       though, you must use this function.

       If an overflow occurs, `errno' will be set  and  the  maximum  possible
       value  will be returned, but `errno' is not cleared if the operation is
       successful. This means that if you are going to test for  overflow  you
       should set `errno=0' before calling fixmul(). Example:

          fixed result;

          /* This will put 30000 into `result'. */
          result = fixmul(itofix(10), itofix(3000));
          /* But this overflows, and sets `errno'. */
          result = fixmul(itofix(100), itofix(3000));
          ASSERT(!errno);

RETURN VALUE

       Returns  the  clamped result of multiplying `x' by `y', setting `errno'
       to ERANGE if there was an overflow.

SEE ALSO

       fixadd(3alleg),   fixsub(3alleg),    fixdiv(3alleg),    ex3buf(3alleg),
       excustom(3alleg),  exfixed(3alleg),  exspline(3alleg), exstars(3alleg),
       exupdate(3alleg)