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NAME

       fixadd  -  Safe  function to add fixed point numbers clamping overflow.
       Allegro game programming library.

SYNOPSIS

       #include <allegro.h>

       fixed fixadd(fixed x, fixed y);

DESCRIPTION

       Although fixed point numbers can be added with the normal  '+'  integer
       operator,  that  doesn't  provide  any  protection against overflow. If
       overflow is a problem, you should use  this  function  instead.  It  is
       slower  than using integer operators, but if an overflow occurs it will
       set `errno' and clamp the result, rather than  just  letting  it  wrap.
       Example:

          fixed result;
          /* This will put 5035 into `result'. */
          result = fixadd(itofix(5000), itofix(35));
          /* Sets `errno' and puts -32768 into `result'. */
          result = fixadd(itofix(-31000), itofix(-3000));
          ASSERT(!errno); /* This will fail. */

RETURN VALUE

       Returns  the  clamped  result  of adding `x' to `y', setting `errno' to
       ERANGE if there was an overflow.

SEE ALSO

       fixsub(3alleg), fixmul(3alleg), fixdiv(3alleg)