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       gl_write, gl_writen - write a text string


       #include <vgagl.h>

       void gl_write(int x, int y, char *s);
       void gl_writen(int x, int y, int n ,char *s);


       gl_write  writes  the zero terminated string s to position (x, y) using
       the currently selected font.

       gl_writen works  similarly,  but  writes  exactly  n  characters,  thus
       allowing to use the character 0.

       The kind of text draw operation is set with gl_setwritemode(3).

       BEWARE!   Prior  to the of use of gl_write(3) and gl_writen(3) you must
       set a font.

       A good default initialization sequence is:

       gl_setfont(8, 8, gl_font8x8);
       gl_setfontcolors(0, vga_white());


       svgalib(7),   vgagl(7),   svgalib.conf(5),   threedkit(7),   testgl(1),
       gl_printf(3),    gl_colorfont(3),    gl_expandfont(3),   gl_font8x8(3),
       gl_setfont(3), gl_setfontcolors(3), gl_setwritemode(3).


       This manual page was edited  by  Michael  Weller  <eowmob@exp-math.uni->.  The  exact  source of the referenced demo as well as of the
       original documentation is unknown.

       It is very likely that both are at least to some extent are due to Harm
       Hanemaayer <>.

       Occasionally  this  might be wrong. I hereby asked to be excused by the
       original author and will happily accept any additions or corrections to
       this first version of the svgalib manual.