NAME
gl_write, gl_writen - write a text string
SYNOPSIS
#include <vgagl.h>
void gl_write(int x, int y, char *s);
void gl_writen(int x, int y, int n ,char *s);
DESCRIPTION
gl_write writes the zero terminated string s to position (x, y) using
the currently selected font.
gl_writen works similarly, but writes exactly n characters, thus
allowing to use the character 0.
The kind of text draw operation is set with gl_setwritemode(3).
BEWARE! Prior to the of use of gl_write(3) and gl_writen(3) you must
set a font.
A good default initialization sequence is:
gl_setfont(8, 8, gl_font8x8);
gl_setwritemode(FONT_COMPRESSED + WRITEMODE_OVERWRITE);
gl_setfontcolors(0, vga_white());
SEE ALSO
svgalib(7), vgagl(7), svgalib.conf(5), threedkit(7), testgl(1),
gl_printf(3), gl_colorfont(3), gl_expandfont(3), gl_font8x8(3),
gl_setfont(3), gl_setfontcolors(3), gl_setwritemode(3).
AUTHOR
This manual page was edited by Michael Weller <eowmob@exp-math.uni-
essen.de>. The exact source of the referenced demo as well as of the
original documentation is unknown.
It is very likely that both are at least to some extent are due to Harm
Hanemaayer <H.Hanemaayer@inter.nl.net>.
Occasionally this might be wrong. I hereby asked to be excused by the
original author and will happily accept any additions or corrections to
this first version of the svgalib manual.