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NAME

       excamera  -  Viewing  a  3d  world  from  an arbitrary camera position.
       Allegro game programming library.

SYNOPSIS

       #include <allegro.h>

       Example excamera

DESCRIPTION

       This program demonstrates how to use the  get_camera_matrix()  function
       to  view  a  3d  world from any position and angle. The example draws a
       checkered floor through a viewport region on the screen.  You  can  use
       the  keyboard  to  move  around  the  camera  or modify the size of the
       viewport. The keys that can be used with  this  example  are  displayed
       between brackets at the top of the screen.

SEE ALSO

       BITMAP(3alleg),          END_OF_MAIN(3alleg),         MATRIX_f(3alleg),
       POLYTYPE_FLAT(3alleg),       SCREEN_H(3alleg),        SCREEN_W(3alleg),
       V3D_f(3alleg),       allegro_error(3alleg),       allegro_init(3alleg),
       allegro_message(3alleg),     apply_matrix_f(3alleg),      blit(3alleg),
       clear_to_color(3alleg),     clip3d_f(3alleg),    create_bitmap(3alleg),
       desktop_palette(3alleg),     destroy_bitmap(3alleg),      font(3alleg),
       get_camera_matrix_f(3alleg),      get_vector_rotation_matrix_f(3alleg),
       install_int_ex(3alleg),                       install_keyboard(3alleg),
       install_timer(3alleg),         key(3alleg),         key_shifts(3alleg),
       makecol(3alleg),    persp_project_f(3alleg),     poll_keyboard(3alleg),
       polygon(3alleg),   polygon3d_f(3alleg),  rect(3alleg),  screen(3alleg),
       set_clip_rect(3alleg),    set_gfx_mode(3alleg),    set_palette(3alleg),
       set_projection_viewport(3alleg), textprintf_ex(3alleg), vsync(3alleg)