MATRIX_f - Floating point matrix structure. Allegro game programming library.
#include <allegro.h> typedef struct MATRIX_f
float v[3][3]; - 3x3 scaling and rotation component float t[3]; - x/y/z translation component Floating point matrix structure. Read chapter "3D math routines" for a description on how to obtain/use this structure.
MATRIX(3alleg), excamera(3alleg), exquat(3alleg), exscn3d(3alleg), exzbuf(3alleg)