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NAME

       gl_setcontextvirtual - define a virtual context

SYNOPSIS

       #include <vgagl.h>

       void  gl_setcontextvirtual(int  w,  int  h,  int  bpp, int bitspp, void
       *vbuf);

DESCRIPTION

       Define the current graphics context to have a width of w pixels, height
       h, bpp bytes per pixel, bitspp significant color bits per pixel (8, 15,
       16 or 24), with the framebuffer at vbuf.  A 4 bytes per pixel  context,
       with 24 significant color bits is also valid.

SEE ALSO

       svgalib(7),   vgagl(7),   svgalib.conf(5),   threedkit(7),   testgl(1),
       currentcontext(3),   gl_allocatecontext(3),   gl_copyboxfromcontext(3),
       gl_copyboxtocontext(3),       gl_copyscreen(3),      gl_freecontext(3),
       gl_getcontext(3),       gl_setcontext(3),       gl_setcontextheight(3),
       gl_setcontextvga(3), gl_setcontextvgavirtual(3), gl_setcontextwidth(3).

AUTHOR

       This manual page was edited  by  Michael  Weller  <eowmob@exp-math.uni-
       essen.de>.  The  exact  source of the referenced demo as well as of the
       original documentation is unknown.

       It is very likely that both are at least to some extent are due to Harm
       Hanemaayer <H.Hanemaayer@inter.nl.net>.

       Occasionally  this  might be wrong. I hereby asked to be excused by the
       original author and will happily accept any additions or corrections to
       this first version of the svgalib manual.