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       gl_copyscreen - copy the screen contents of contexts


       #include <vgagl.h>

       void gl_copyscreen(GraphicsContext *gc);


       Copy  the  current  graphics  context  contents  (screen  data)  to the
       specified graphics context (the physical screen, for example). Contexts
       are assumed to be identical in size.


       svgalib(7),   vgagl(7),   svgalib.conf(5),   threedkit(7),   testgl(1),
       plane(1),   wrapdemo(1),   currentcontext(3),    gl_allocatecontext(3),
       gl_clearscreen(3),       gl_copybox(3),       gl_copyboxfromcontext(3),
       gl_copyboxtocontext(3), gl_fillbox(3), gl_getbox(3), gl_putbox(3).


       This manual page was edited  by  Michael  Weller  <eowmob@exp-math.uni->.  The  exact  source of the referenced demo as well as of the
       original documentation is unknown.

       It is very likely that both are at least to some extent are due to Harm
       Hanemaayer <>.

       Occasionally  this  might be wrong. I hereby asked to be excused by the
       original author and will happily accept any additions or corrections to
       this first version of the svgalib manual.