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NAME

       xtriangles - Triangles X widget

SYNOPSIS

       /usr/games/xtriangles                                        [-geometry
       [{width}][x{height}][{+-}{xoff}[{+-}{yoff}]]]                 [-display
       [{host}]:[{vs}]]   [-[no]mono]   [-[no]{reverse|rv}]  [-{foreground|fg}
       {color}] [-{background|bg} {color}]  [-tile  {color}]  [-text  {color}]
       [-delay   msecs]   [-[no]sound]   [-bumpSound  {filename}]  [-{font|fn}
       {fontname}]  [-size   {int}]   [-base   {int}]   [-userName   {string}]
       [-scoreFile {filename}] [-scores] [-version]

DESCRIPTION

       A sliding tile puzzle.  A triangular version of the 15 puzzle which was
       originally made around 1879 (the 14-15 puzzle of Sam Loyd was made soon
       after).    T. R. Dawson in Original Puzzles has a similar puzzle with 4
       diamond- and 6 triangular-shaped pieces.   This  puzzle  is  easier  to
       solve than 15 puzzle.

FEATURES

       Click  "mouse-left" button to move a tile.  Clicks on spaces, or clicks
       on tiles that are not in line with two spaces,  will  not  move  tiles.
       Notice,  one  can  move more than one tile at a time by clicking on the
       tile farthest from the spaces but still in line with the spaces.

       Click "mouse-right" button, or press "C" or  "c"  keys,  to  clear  the
       puzzle.

       "S" or "s" keys reserved for the auto-solver (not implemented).

       Press "G" or "g" keys to get a saved puzzle.

       Press "W" or "w" keys to save (write) a puzzle.

       Press "U" or "u" keys to undo a move.

       Press "R" or "r" keys to redo a move.

       Press "Z" or "z" keys to randomize the puzzle.  New records can only be
       set from a cleared state.

       "S" or "s" keys reserved for the auto-solver (not implemented).

       Press "I" or "i" keys to increase the number of tiles.

       Press "D" or "d" keys to decrease the number of tiles.

       Press ">" or "." keys to speed up the movement of tiles.

       Press "<" or "," keys to slow down the movement of tiles.

       Press "@" key to toggle the sound.

       Press "Esc" key to hide program.

       Press "Q", "q", or "CTRL-C" keys to kill program.

       Use the key pad or arrow keys to move without the mouse.
       Key pad is defined for Triangles as:
       7   9   Upper Left, Upper Right
         ^
       4< >6   Left, Right
         v
       1   3   Lower Left, Lower Right

       The title is in the following format (non-motif version):
              xtriangles: <size>  @  (<Number  of  moves>/{<Record  number  of
              moves> <user name>|"NEVER noaccess"}) - <Comment>
       If  there  is  no  record  of  the  current  puzzle, it displays "NEVER
       noaccess".

OPTIONS

       -geometry {+|-}X{+|-}Y
               This option sets the initial position of the  triangles  window
               (resource name "geometry").

       -display host:dpy
               This option specifies the X server to contact.

       -[no]mono
               This  option  allows  you  to display the triangles window on a
               color screen as if it were monochrome (resource name "mono").

       -[no]{reverse|rv}
               This option allows you to see the triangles window  in  reverse
               video (resource name "reverseVideo").

       -{foreground|fg} color
               This  option  specifies  the foreground of the triangles window
               (resource name "foreground").

       -{background|bg} color
               This option specifies the background of  the  triangles  window
               (resource name "background").

       -tile color
               This  option  specifies  the  tile  color  of  the tiles in the
               triangles window (resource name "tileColor").

       -text color
               This option specifies the  text  color  of  the  tiles  in  the
               triangles window (resource name "textColor").

       -delay msecs
               This  option  specifies  the number of milliseconds it takes to
               move a tile or a group of tiles one space (1-50) (resource name
               "delay").

       -[no]sound
               This  option specifies if a sliding tile should make a sound or
               not (resource name "sound").

       -bumpSound filename
               This option specifies the file  for  the  bump  sound  for  the
               sliding the tiles (resource name "bumpSound").

       -{font|fn} ontname
               This option specifies the font that will be used (resource name
               "font").

       -size <int>
               This option allows you to change the number of triangles  in  a
               row (resource name "sizeA").

       -base int
               This  option  specifies  the  base  used  (default  is base 10)
               (resource name "base").

       -userName string
               This option specifies the user name for  any  records  made  or
               else it will get your login name (resource name "userName").

       -scoreFile filename
               Specify  an alternative score file (resource name "scoreFile").

       -scores This option lists all the recorded scores and then exits.

       -version
               This option tells you what version of xtriangles you have.

RECORDS

       You must randomize the puzzle before a  record  is  set,  otherwise  an
       assumption of cheating is made if it is solved after a get.

SAVE FORMAT

       Here is the format for the xtriangles configuration, starting position,
       and the movement of its pieces.

              size: 1-16 <number of tiles in a row of the same orientation  as
              the puzzle>
              moves: 0-MAXINT <total number of moves>

              startingPosition:  <array of tile positions where 0 is the empty
              space for the UP triangle and -1 is the empty space for the DOWN
              triangle>

       This is then followed by the moves, starting from 1.
              move #: <direction>
       Direction  is  represented  as 0 upper right, 1 right, 2 lower right, 3
       lower left, 4 left, and 5 upper left.

REFERENCES

       L.  E.  Horden,  Sliding  Piece  Puzzles  (Recreations  in  Mathematics
       Series), Oxford University Press 1986, pp 1, 148, 149.

       Jerry Slocum & Jack Botermans, Puzzles Old & New (How to Make and Solve
       Them), University of Washington Press, Seattle, 1987, pp 126, 127.

SEE ALSO

       X(1),  xcubes(6),  xhexagons(6),  xmlink(6),   xbarrel(6),   xpanex(6),
       xmball(6),   xpyraminx(6),  xoct(6),  xrubik(6),  xskewb(6),  xdino(6),
       xabacus(6)

COPYRIGHTS

       ® Copyright 1994-2008, David A. Bagley

BUG REPORTS AND PROGRAM UPDATES

       Send bugs (or their reports, or fixes) to the author:
              David A. Bagley, <bagleyd@tux.org>

       The latest version is currently at:
              http://www.tux.org/~bagleyd/puzzles.html
              ftp://ibiblio.org/pub/Linux/games/strategy