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NAME

       xbarrel - Barrel X widget

SYNOPSIS

       /usr/games/xbarrel                                           [-geometry
       [{width}][x{height}][{+-}{xoff}[{+-}{yoff}]]]                 [-display
       [{host}]:[{vs}]]   [-[no]mono]   [-[no]{reverse|rv}]  [-{foreground|fg}
       {color}] [-{background|bg} {color}] [-tile {color}] [-face{0|1|2|3|4|5}
       {color}]  [-{border|bd}  {color}]  [-[no]install] [-picture {filename}]
       [-delay  msecs]  [-[no]sound]   [-bumpSound   {filename}]   [-moveSound
       {filename}]  [-{font|fn}  {fontname}] [-[no]orient] [-[no]pairs] [-base
       {int}]   [-userName   {string}]   [-scoreFile   {filename}]   [-scores]
       [-version]

DESCRIPTION

       The  Barrel,  the  Billion Barrel, or Wonderful Barrel also seen as the
       Cylinder Puzzle is of Japanese origin.  The puzzle contains 23 beads of
       6  different  colors.   4 each of 5 different colors arranged in 5 rows
       and 3 black beads making 3 rows one unit longer.  A system of  plungers
       slide  all  three of the long rows left and right.  Two of the plungers
       sit together and the other (the middle plunger) is  separate  from  the
       other  two.  There are 2 separate wheels or disks that rotate about the
       center axis.

FEATURES

       Press "mouse-left" button to move a tile.  Release "mouse-left"  button
       in  the same row would move the tile towards the space (unless there is
       no space in that row).  Release on a different row will move the  tiles
       up or down.

       Click  "mouse-center",  or press "P" or "p" keys to toggle the practice
       mode (in practice mode the record should say "practice").  This is good
       for learning moves and experimenting.

       Click  "mouse-right", or press "Z" or "z" keys, to randomize the puzzle
       (this must be done first to set a new record).

       Press "G" or "g" keys to get a saved puzzle.

       Press "W" or "w" keys to save (write) a puzzle.

       Press "U" or "u" keys to undo a move.

       Press "R" or "r" keys to redo a move.

       Press "C" or "c" keys to clear the puzzle.

       "S" or "s" keys to start the auto-solver.  Only works where oriented is
       off.

       Press  "O"  or  "o"  keys  to  toggle  the  orient mode.  Slightly more
       challenging on (default is off).

       Press "I" or "i" keys to toggle the pairs mode.  All the  tiles  rotate
       in pairs.  This is considerably more challenging on (default is on).

       Press ">" or "." keys to speed up the movement of tiles.

       Press "<" or "," keys to slow down the movement of tiles.

       Press "@" key to toggle the sound.

       Press "Esc" key to hide program.

       Press "Q", "q", or "CTRL-C" keys to kill program.

       Use the key pad or arrow keys to move without the mouse.
       Key pad is defined for Barrel as:
         8     Up
         ^
       4< >6   Left, Right
         v
         2     Down

       Use  the  shift  key  and  the  up or down arrow keys to rotate all the
       tiles.

       Use the control key and the keypad or arrow keys to reduce  or  enlarge
       the complexity of the puzzle.

       The title is in the following format (non-motif version):
              xbarrel:  {norm|ind<control  of  movement  of  pairs  tiles>}  @
              (<Number of moves>/{<Record number of moves> <user  name>|"NEVER
              noaccess"|"practice"}) - <Comment>
       Movement of tile pairs are either move together or independent.
       If  there  is  no  record  of  the  current  puzzle, it displays "NEVER
       noaccess".

OPTIONS

       -geometry {+|-}X{+|-}Y
               This option sets the initial  position  of  the  barrel  window
               (resource name "geometry").

       -display host:dpy
               This option specifies the X server to contact.

       -[no]mono
               This  option allows you to display the barrel window on a color
               screen as if it were monochrome (resource name "mono").

       -[no]{reverse|rv}
               This option allows you to see  the  barrel  window  in  reverse
               video (resource name "reverseVideo").

       -{foreground|fg} color
               This  option  specifies  the  foreground  of  the barrel window
               (resource name "foreground").

       -{background|bg} color
               This option specifies  the  background  of  the  barrel  window
               (resource name "background").

       -tile color
               This option specifies the tile color of the tiles in the barrel
               window (resource name "tileColor").

       -face{0|1|2|3|4|5} <color>
               This option allows you to change the color of a face  (resource
               name  "faceColorN").  In mono-mode, color is represented as the
               first letter of the color name.  The 0th face is the last  face
               face  on  barrel  because  I wanted that one to remain white by
               default when there are more or less faces.

       -{border|bd} color
               This option specifies the border color  of  the  tiles  in  the
               barrel window (resource name "orderColor").

       -[no]install
               This  option  specifies  if the colormap should be installed or
               not (resource name "install").

       -picture filename
               This option specifies the file for the picture  (resource  name
               "picture").

       -delay msecs
               This  option  specifies  the number of milliseconds it takes to
               move a tile or a group of tiles one space (1-50) (resource name
               "delay").

       -[no]sound
               This  option specifies if a sliding tile should make a sound or
               not (resource name "sound").

       -bumpSound filename
               This option specifies the file  for  the  bump  sound  for  the
               sliding of the tiles (resource name "bumpSound").

       -moveSound filename
               This  option  specifies  the  file  for  the move sound for the
               twisting of the puzzle (resource name "moveSound").

       -{font|fn} ontname
               This option specifies the font that will be used (resource name
               "font").

       -[no]orient
               This option allows you to access the orient mode (resource name
               "orient").

       -[no]pairs
               This option allows you to access the pairs mode (resource  name
               "kpairs").

       -base int
               This  option  specifies  the  base  used  (default  is base 10)
               (resource name "base").

       -userName string
               This option specifies the user name for  any  records  made  or
               else it will get your login name (resource name "userName").

       -scoreFile filename
               Specify  an alternative score file (resource name "scoreFile").

       -scores This option lists all the recorded scores and then exits.

       -version
               This option tells you what version of xbarrel you have.

RECORDS

       You must randomize the puzzle before a  record  is  set,  otherwise  an
       assumption of cheating is made if it is solved after a get.

SAVE FORMAT

       Here  is  the  format for the xbarrel configuration, starting position,
       and the movement of its pieces.

              pairs: 0-1 <0 false, 1 true; if  1  then  pairs  of  rings  move
              together>
              orient: 0-1 <0 false, 1 true; if 1 then chain linked in order>
              moves: 0-MAXINT <total number of moves>

              startingPosition:  <array of tile positions where 0 is the empty
              space>

       This is then followed by the moves, starting from 1.
              move #: <direction> <tile> <shift>
       Direction is represented as 0 up, 1 right, 2 down, and 3 left.
       Tile is the column of tile.
       Shift is represented as 0 or 1, 1 if the whole puzzle is moved at  once
       (here  Tile does not matter), 0 if not.  The xbarrel record keeper does
       not count a control move as a move, but here we do.

REFERENCES

       L.  E.  Horden,  Sliding  Piece  Puzzles  (Recreations  in  Mathematics
       Series), Oxford University Press 1986, Plate X.

       James  G  Nourse, The Simple Solutions to Cubic, Puzzles, Bantam Books,
       New York, November 1981, pp 25-42.

       John Ewing & Czes Kosniowski, Puzzle it Out: Cubes Groups and  Puzzles,
       Cambridge University Press, New York, 1982, pp 50-54?

SEE ALSO

       X(1),  xcubes(6),  xtriangles(6),  xhexagons(6),  xmlink(6), xpanex(6),
       xmball(6),  xpyraminx(6),  xoct(6),  xrubik(6),  xskewb(6),   xdino(6),
       xabacus(6)

COPYRIGHTS

       ® Copyright 1994-2008, David A. Bagley

BUG REPORTS AND PROGRAM UPDATES

       Send bugs (or their reports, or fixes) to the author:
              David A. Bagley, <bagleyd@tux.org>

       The latest version is currently at:
              http://www.tux.org/~bagleyd/puzzles.html
              ftp://ibiblio.org/pub/Linux/games/strategy