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       xdino - Dino X widgets


       /usr/games/xdino                                             [-geometry
       [{width}][x{height}][{+-}{xoff}[{+-}{yoff}]]]                 [-display
       [{host}]:[{vs}]]   [-[no]mono]   [-[no]{reverse|rv}]  [-{foreground|fg}
       {color}]  [-{background|bg}   {color}]   [-face{0|1|2|3|4|5}   {color}]
       [-{border|bd}   {color}]   [-delay   msecs]   [-[no]sound]  [-moveSound
       {filename}] [-{font|fn}  {fontname}]  [-view  {int}]  [-{mode  {int}  |
       both}]  [-[no]orient]  [-[no]practice] [-userName {string}] [-scoreFile
       {filename}] [-scores] [-version]


       The period 2 turning (i.e. the edges turn with  180  degree  intervals)
       was  suggested by Derek Bosch <>.  The physical puzzle has
       period 3 turning (i.e. the points turn with 120  degree  intervals)  is
       called a Triangle - 4 Cube - Dinosaur with colored dinosaurs on it, (or
       Triangle - 4 Cube - 6 Colors with solid colors, (a  4  color  and  a  2
       color are also available with point oriented coloring)) manufactured by
       The  International  Puzzle  &  Games  (Great  Animation   International


       Press "mouse-left" button to move a piece.  Release "mouse-left" button
       on a piece on the same face.  The pieces will then turn  towards  where
       the mouse button was released.

       Click  "mouse-center",  or press "P" or "p" keys to toggle the practice
       mode (in practice mode the record should say "practice").  This is good
       for learning moves and experimenting.

       Click  "mouse-right", or press "Z" or "z" keys, to randomize the puzzle
       (this must be done first to set a new record).

       Press "G" or "g" keys to get a saved puzzle.

       Press "W" or "w" keys to save (write) a puzzle.

       Press "U" or "u" keys to undo a move.

       Press "R" or "r" keys to redo a move.

       Press "C" or "c" keys to clear the puzzle.

       "S" or "s" keys reserved for the auto-solver (not implemented).

       Press "O" or "o" keys to toggle the orient mode.  One has to orient the
       faces  in  orient  mode,  besides  getting all the faces to be the same
       color.  To do this one has to get the lines to be oriented in the  same
       direction.   This does add complexity (ever so slightly, there are only
       2 possibilities) so there are 2 sets of records.

       Press "2", "3", "B", or "b" keys (not the keypad 2, 3) to change  modes
       to Period 2, Period 3, or Both.

       Press "V" or "v" keys to change the view of the cube.

       Press  ">"  or  "."  keys  to  speed  up  the  movement  of pieces (not

       Press "<" or ","  keys  to  slow  down  the  movement  of  pieces  (not

       Press "@" key to toggle the sound.

       Press "Esc" key to hide program.

       Press "Q", "q", or "CTRL-C" keys to kill program.

       Use the key pad or arrow keys to move without the mouse.
       Key pad is defined for the Dino2d as:
       7 8 9   Upper Left, Up, Upper Right
       4< >6   Left, Right
       1 2 3   Lower Left, Down, Lower Right
       Note:  Up,  Left,  Right,  and  Down  only work when the control key is
       pressed and there is no analog for Dino3d.

       Key pad for Dino3d, use must use your intuition (is this a cop  out  or
       what?).   The key pad is defined differently depending on which side of
       the cube your mouse is pointing at.

       Use the alt key and the left mouse button, keypad,  or  arrow  keys  to
       move the center of the cube.  The 2 opposite corners do not move.

       Use  the  shift keys and the left mouse button, keypad, or arrow key to
       access "Period 2" turns from "Both" mode, otherwise it assumes  "Period
       3"  turning.   Edges turn in "Period 2" and corners turn in "Period 3".
       The "Period 2" mode has extra cuts around the faces.

       Use the control key and the left mouse button, keypad, or arrow keys to
       move the whole cube.  This is not recorded as a turn.

       The title is in the following format (non-motif version):
              xdino{2|3}d<dimension>.{2|3|both<turning  modes>}:  (<Number  of
              moves>/{<Record   number   of    moves>    <user    name>|"NEVER
              noaccess"|"practice"}) - <Comment>
       If  there  is  no  record  of  the  current  puzzle, it displays "NEVER


       -geometry {+|-}X{+|-}Y
               This option sets  the  initial  position  of  the  dino  window
               (resource name "geometry").

       -display host:dpy
               This option specifies the X server to contact.

               This  option  allows  you to display the dino window on a color
               screen as if it were monochrome (resource name "mono").

               This option allows you to see the dino window in reverse  video
               (resource name "reverseVideo").

       -{foreground|fg} color
               This  option  specifies  the  foreground  of  the  dino  window
               (resource name "foreground").

       -{background|bg} color
               This  option  specifies  the  background  of  the  dino  window
               (resource name "background").

       -face{0|1|2|3|4|5} <color>
               This  option allows you to change the color of a face (resource
               name "faceColorN"). In mono-mode, color is represented  as  the
               first  letter  of the color name. On the 2-D version, the faces
               are ordered top  to  bottom  and  left  to  right  on  the  "t"
               configuration.  The "+-" configuration is physically consistent
               with the former, so it is ordered "0, 1, 2, 3, 5, 4".   If  you
               has  two colors that begin with the same letter you should have
               one in uppercase and one in lowercase to  distinguish  them  in
               mono-mode.  You  can  change  the colors of the faces to make a
               stupid  cube  (i.e.  all  White  or  in  mono-mode  all   "W").
               Unfortunately,  it  will  not  normally say its solved when its
               randomized. This would be cheating.

       -{border|bd} color
               This option specifies the border color of  the  pieces  in  the
               dino window (resource name "borderColor").

       -delay msecs
               This  option  specifies  the number of milliseconds it takes to
               move pieces (1-50) (resource name "delay").

               This option specifies if sliding pieces should make a sound  or
               not (resource name "sound").

       -moveSound filename
               This  option  specifies  the  file  for  the move sound for the
               twisting of the puzzle (resource name "moveSound").

       -{font|fn} ontname
               This option specifies the font that will be used (resource name

       -view <int>
               This  option  allows  you  to  change  the view of the cube for
               OpenGL with choice of 4 views (resource name "int").

       -mode <int>
               This option allows you to set the turning mode  (resource  name

       -both   This option allows you to set the turning mode to both period 2
               and period 3 (resource name "mode" set at 4).

               This option allows you to access the orient mode (resource name

               This  option  allows  you to access the practice mode (resource
               name "practice").

       -userName string
               This option specifies the user name for  any  records  made  or
               else it will get your login name (resource name "userName").

       -scoreFile filename
               Specify  an alternative score file (resource name "scoreFile").

       -scores This option lists all the recorded scores and then exits.

               This option tells you what version of xdino you have.


       You must randomize the puzzle before a  record  is  set,  otherwise  an
       assumption of cheating is made if it is solved after a get.


       Here  is the format for the xdino configuration, starting position, and
       the movement of its pieces.

              mode: 2-4 <period 2 turning, period 3 turning, or both (4)>
              orient: 0-1 <O false, 1 true; if 1 then lines on pieces  are  to
              be oriented>
              practice: 0-1 <0 false, 1 true>
              moves: 0-MAXINT <total number of moves>

              startingPosition:   <2   dimensional  array  of  face  and  edge
              position,  each  face  4  edge  pieces,  if  orient  mode   then
              orientation  number  follows face number: 0 up, 1 right, 2 down,
              and 3 left>

       This is then followed by the moves, starting from 1.
              move #: <face> <edge> <direction> <style> <control>
       Each turn is with respect to a corner on a face.
       The edges start at the top and work clockwise.
       Direction is represented as 0 upper right, 1 lower right, 2 lower left,
       3  upper left, 5 clockwise, 7 counterclockwise, 8 up, 9 right, 10 down,
       and 11 left.
       Style is represented as 0, 1, or 2, 0 if just a corner is rotated, 1 if
       the center of the cube is moved, and 2 if a period 2 twist.
       Control  is represented as 0 or 1, 1 if the whole cube is moved at once
       (here the edge does not matter), 0 if not.   The  xdino  record  keeper
       does not count a control move as a move, but here we do.


       International Puzzles & Games Catalog


       X(1),  xcubes(6),  xtriangles(6),  xhexagons(6), xmlink(6), xbarrel(6),
       xpanex(6),  xmball(6),  xpyraminx(6),  xoct(6),  xrubik(6),  xskewb(6),


       ® Copyright 1995-2008, David A. Bagley


       Send bugs (or their reports, or fixes) to the author:
              David A. Bagley, <>

       The latest version is currently at: