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NAME

       xoct - Octahedron X widget

SYNOPSIS

       /usr/games/xoct                                              [-geometry
       [{width}][x{height}][{+-}{xoff}[{+-}{yoff}]]]                 [-display
       [{host}]:[{vs}]]   [-[no]mono]   [-[no]{reverse|rv}]  [-{foreground|fg}
       {color}] [-{background|bg}  {color}]  [-face{0|1|2|3|4|5|6|7}  {color}]
       [-{border|bd}   {color}]   [-delay   msecs]   [-[no]sound]  [-moveSound
       {filename}] [-{font|fn} {fontname}] [-{size {int}  |  sticky}]  [-{mode
       {int}  |  both}]  [-[no]orient]  [-[no]practice]  [-userName  {string}]
       [-scoreFile {filename}] [-scores] [-version]

DESCRIPTION

       The original puzzle has 9 triangles per face (size = 3) and has  period
       4 turning (i.e. the face or points turn with 90 degree intervals).  The
       puzzle was designed by Uwe Meffert and called the Magic Octahedron  (or
       Star  Puzzler).   The puzzle was not widely distributed but not exactly
       rare.  This puzzle has some analogies  to  the  Rubik’s  Cube  and  the
       solving  techniques  are the same to that of the Pyraminx.  Christoph’s
       Magic Jewel is similar except there are no trivial  corners  to  solve.
       This has 2^22*12! or 2,009,078,326,886,400 different combinations.

       Uwe  Meffert also noticed that there could be an alternate twisting for
       the octahedron where it has period 3 turning (i.e. faces turn with  120
       degree intervals).

       One  is  able  to simulate a Trajber’s Octahedron (period 3 turning and
       sticky mode).  Also one is able to simulate one  with  variant  turning
       (period 4 turning and sticky mode).

FEATURES

       Press "mouse-left" button to move a piece.  Release "mouse-left" button
       on a piece on the same face and in the same row (but  not  an  adjacent
       piece  or  the  move  is ambiguous).  The pieces will then turn towards
       where the mouse button was released.

       Click "mouse-center", or press "P" or "p" keys to toggle  the  practice
       mode (in practice mode the record should say "practice").  This is good
       for learning moves and experimenting.

       Click "mouse-right", or press "R" or "r" keys, to randomize the  puzzle
       (this must be done first to set a new record).

       Press "G" or "g" keys to get a saved puzzle.

       Press "W" or "w" keys to save (write) a puzzle.

       Press "U" or "u" keys to undo a move.

       Press "R" or "r" keys to redo a move.

       Press "C" or "c" keys to clear the puzzle.

       "S" or "s" keys reserved for the auto-solver (not implemented).

       Press "O" or "o" keys to toggle the orient mode.  One has to orient the
       faces in orient mode, besides getting all the  faces  to  be  the  same
       color.   To do this one has to get the lines to be oriented in the same
       direction, this only matters with  center  "octas",  if  at  all  (i.e.
       those  "octas"  not  on a corner or edge).  This does add complexity so
       there are 2 sets of records.

       Press "3", "4", "B", or "b" keys (not the keypad 3, 4) to change  modes
       to Period 3, Period 4, or Both.

       Press  "Y"  or  "y"  keys  to  toggle sticky mode (increase/decrease is
       disabled here if sticky mode is on).
       "Sticky" and "Period 3" turning allows only the faces to turn.   It  is
       as if the middle cut of the three cuts did not exist.
       "Sticky"  and  "Period 4" turning allows only the points to turn, it is
       as if the middle cut of the three cuts did not exist.
       Beware, the "Sticky" mode is a hack and much could be done  to  improve
       its look.

       Press "I" or "i" keys to increase the number of pieces.

       Press "D" or "d" keys to decrease the number of pieces.

       Press  ">"  or  "."  keys  to  speed  up  the  movement  of pieces (not
       implemented).

       Press "<" or ","  keys  to  slow  down  the  movement  of  pieces  (not
       implemented).

       Press "@" key to toggle the sound.

       Press "Esc" key to hide program.

       Press "Q", "q", or "CTRL-C" keys to kill program.

       Use the key pad or arrow keys to move without the mouse.
       Key pad is defined for Oct as:
         /     Counterclockwise

       7 8 9   Upper Left, Up, Upper Right
         ^
       4<5>6   Left, Clockwise, Right
         v
       1 2 3   Lower Left, Down, Lower Right

       Use  the  shift  keys  to  access  "Period  4"  turns from "Both" mode,
       otherwise it assumes "Period 3" turning.  Points turn in "Period 4" and
       faces turn in "Period 3".

       Use the control key and the left mouse button, keypad, or arrow keys to
       move the whole octahedron.  This is not recorded as a turn.

       The title is in the following format (non-motif version):
              xoct.{3|4|both<turning  modes>}:  {1|2|3|4|5|6|sticky<number  of
              "octas"  per  edge>}  @  (<Number  of  moves>/{<Record number of
              moves> <user name>|"NEVER noaccess"|"practice"}) - <Comment>
       If there is no  record  of  the  current  puzzle,  it  displays  "NEVER
       noaccess".

OPTIONS

       -geometry {+|-}X{+|-}Y
               This  option sets the initial position of the octahedron window
               (resource name "geometry").

       -display host:dpy
               This option specifies the X server to contact.

       -[no]mono
               This option allows you to display the  octahedron  on  a  color
               screen as if it were monochrome (resource name "mono").

       -[no]{reverse|rv}
               This  option allows you to see the octahedron window in reverse
               video (resource name "reverseVideo").

       -{foreground|fg} color
               This option specifies the foreground of the  octahedron  window
               (resource name "foreground").

       -{background|bg} color
               This  option  specifies the background of the octahedron window
               (resource name "background").

       -face{0|1|2|3|4|5|6|7} <color>
               This option allows you to change the color of a face  (resource
               name  "faceColorN").  In mono-mode, color is represented as the
               first letter of the color name. The faces are  ordered  top  to
               bottom  and  left  to  right.  If you has two colors that begin
               with the same letter you should have one in uppercase  and  one
               in  lowercase  to distinguish them in mono-mode. You can change
               the colors of the faces to make a stupid octahedron  (i.e.  all
               White  or  in  mono-mode  all "W").  Unfortunately, it will not
               normally say its solved when its  randomized.   This  would  be
               cheating.

       -{border|bd} color
               This  option  specifies  the  border  color of the octas in the
               octahedron window (resource name "borderColor").

       -delay msecs
               This option specifies the number of milliseconds  it  takes  to
               move pieces (1-50) (resource name "delay").

       -[no]sound
               This  option specifies if sliding pieces should make a sound or
               not (resource name "sound").

       -moveSound filename
               This option specifies the file  for  the  move  sound  for  the
               twisting of the puzzle (resource name "moveSound").

       -{font|fn} ontname
               This option specifies the font that will be used (resource name
               "font").

       -size <int>
               This option allows you to change the number of octas on a  edge
               (resource name "size").

       -sticky This  option  allows  you to set the sticky mode (resource name
               "sticky").

       -mode <int>
               This option allows you to set the turning mode  (resource  name
               "mode").

       -both   This option allows you to set the turning mode to both period 3
               and period 4 (resource name "mode" set at 5).

       -[no]orient
               This option allows you to access the orient mode (resource name
               "orient").

       -[no]practice
               This  option  allows  you to access the practice mode (resource
               name "practice").

       -userName string
               This option specifies the user name for  any  records  made  or
               else it will get your login name (resource name "userName").

       -scoreFile filename
               Specify  an alternative score file (resource name "scoreFile").

       -scores This option lists all the recorded scores and then exits.

       -version
               This option tells you what version of xoct you have.

RECORDS

       You must randomize the puzzle before a  record  is  set,  otherwise  an
       assumption of cheating is made if it is solved after a get.

SAVE FORMAT

       Here  is  the format for the xoct configuration, starting position, and
       the movement of its pieces.

       Octahedron with default colors, not randomized:
         0       R     Red
       3   1   M   B   Magenta, Blue
         2       W     White
         4       O     Orange
       7   5   Y   P   Yellow, Pink
         6       G     Green

              size: 1-6 <number of triangles in the same  orientation  as  the
              face per row>
              mode: 3-5 <period 3 turning, period 4 turning, or both (5)>
              orient:  0-1  <0 false, 1 true; if 1 then lines on "octas" to be
              oriented>
              sticky: 0-1 <0 false, 1  true;  if  1  then  some  "octas"  move
              together>
              practice: 0-1 <0 false, 1 true>
              moves: 0-MAXINT <total number of moves>

              startingPosition:  <2 dimensional array of face "octa" position,
              each  face  has  size  *  size  "octas",  if  orient  mode  then
              orientation number follows face number numbered clockwise from 0
              to 11, where 0 is up>

       This is then followed by the moves, starting from 1.
              move #: <face> <position> <direction> <control>
       Each turn is with respect to a face and position.
       Position is 0 to size * size - 1.  Position 0 is the triangle  furthest
       from the center, increasing clockwise.
       Direction  is  represented  as  0  up,  1 upper right, 2 right, 3 lower
       right, 4 down, 5 lower left, 6 left, 7 upper left, 9 clockwise, and  15
       counterclockwise.
       Control is represented as 0 or 1, 1 if the whole octahedron is moved at
       once (here position does not matter), 0 if not.  The xoct record keeper
       does not count a control move as a move, but here we do.

REFERENCES

       Beyond  Rubik’s  Cube:  spheres,  pyramids, dodecahedrons and God knows
       what else by Douglas R. Hofstadter, Scientific American, July 1982,  pp
       16-31.

       Magic Cubes 1996 Catalog of Dr. Christoph Bandelow.

SEE ALSO

       X(1),  xcubes(6),  xtriangles(6),  xhexagons(6), xmlink(6), xbarrel(6),
       xpanex(6), xmball(6),  xpyraminx(6),  xrubik(6),  xskewb(6),  xdino(6),
       xabacus(6)

COPYRIGHTS

       ® Copyright 1994-2008, David A. Bagley

BUG REPORTS AND PROGRAM UPDATES

       Send bugs (or their reports, or fixes) to the author:
              David A. Bagley, <bagleyd@tux.org>

       The latest version is currently at:
              http://www.tux.org/~bagleyd/puzzles.html
              ftp://ibiblio.org/pub/Linux/games/strategy