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NAME

       xcubes - Cubes X widget

SYNOPSIS

       /usr/games/xcubes                                            [-geometry
       [{width}][x{height}][{+-}{xoff}[{+-}{yoff}]]]                 [-display
       [{host}]:[{vs}]]   [-[no]mono]   [-[no]{reverse|rv}]  [-{foreground|fg}
       {color}] [-{background|bg} {color}] [-block  {color}]  [-text  {color}]
       [-[no]install]   [-picture   {filename}]  [-delay  msecs]  [-[no]sound]
       [-bumpSound {filename}] [-dripSound {filename}] [-{font|fn} {fontname}]
       [-size{x|y|z}  {int}]  [-base  {int}]  [-userName {string}] [-scoreFile
       {filename}] [-scores] [-version]

DESCRIPTION

       A 3D sliding block puzzle.  The cubes represented are flattened out  on
       the  plane.   If the Blocks Z slider is greater than 1, then each group
       of boxes is a layer of the puzzle.  If the Blocks Z slider  =  1,  then
       this  is  a  simple  15 tile puzzle.  The 15 puzzle was originally made
       around 1879 (the 14-15  puzzle  of  Sam  Loyd  was  made  soon  after).
       Similar  3D  puzzles  include BloxBox; Qrazy Qube (2x2x2) by P. Hein of
       Denmark and Varikon Box ’L (3x3x3) (Hungary) and Mad Marbles (3x3x3) by
       Toys & Games International USA.

FEATURES

       Click  "mouse-left"  button  to  move  a  block.  Clicks on a space, or
       clicks on blocks that are not in line with a space, will not  move  the
       blocks.  Notice, one can move more than one block at a time by clicking
       on the block farthest from the space but still in line with the  space.
       Since you only have a 2-D screen, the next level down is either the box
       to the right of the current box or the bottom of the current box.

       Click "mouse-right" button, or press "C" or  "c"  keys,  to  clear  the
       puzzle.

       Press "G" or "g" keys to get a saved puzzle.

       Press "W" or "w" keys to save (write) a puzzle.

       Press "U" or "u" keys to undo a move.

       Press "R" or "r" keys to redo a move.

       Press "Z" or "z" keys to randomize the puzzle.  New records can only be
       set from a cleared state.

       Press "S" or "s" keys to start the auto-solver.  Only  works  on  lxmx1
       where l > 3 and m > 3.

       Press "I" or "i" keys to move a block in.

       Press "O" or "o" keys to move a block out.

       Press ">" or "." keys to speed up the movement of blocks.

       Press "<" or "," keys to slow down the movement of blocks.

       Press "@" key to toggle the sound.

       Press "Esc" key to hide program.

       Press "Q", "q", or "CTRL-C" keys to kill program.

       Use the key pad or arrow keys to move without the mouse.
       Key pad is defined for Cubes as:
         /     Out

         8     Up
         ^
       4<5>6   Left, In, Right
         v
         2     Down

       The  control  key  allows you to change the complexity of xcubes.  Hold
       down control key and use the keypad or arrow keys to reduce or  enlarge
       puzzle complexity.

       The title is in the following format (non-motif version):
              xcubes:  <Number of columns>x<Number of rows>x<Number of stacks>
              @  (<Number  of   moves>/{<Record   number   of   moves>   <user
              name>|"NEVER noaccess"}) - <Comment>
       If  there  is  no  record  of  the  current  puzzle, it displays "NEVER
       noaccess".

OPTIONS

       -geometry {+|-}X{+|-}Y
               This option sets the  initial  position  of  the  cubes  window
               (resource name "geometry").

       -display host:dpy
               This option specifies the X server to contact.

       -[no]mono
               This  option  allows you to display the cubes window on a color
               screen as if it were monochrome (resource name "mono").

       -[no]{reverse|rv}
               This option allows you to see the cubes window in reverse video
               (resource name "reverseVideo").

       -{foreground|fg} color
               This  option  specifies  the  foreground  of  the  cubes window
               (resource name "foreground").

       -{background|bg} color
               This option  specifies  the  background  of  the  cubes  window
               (resource name "background").

       -block color
               This  option  specifies  the  block  color of the blocks in the
               cubes window (resource name "blockColor").

       -text color
               This option specifies the text color of the blocks in the cubes
               window (resource name "textColor").

       -[no]install
               This  option  specifies  if the colormap should be installed or
               not (resource name "install").

       -picture filename
               This option specifies the file for the picture  (resource  name
               "picture").

       -delay msecs
               This  option  specifies  the number of milliseconds it takes to
               move a block or a group of blocks one  space  (1-50)  (resource
               name "delay").

       -[no]sound
               This option specifies if a sliding block should make a sound or
               not (resource name "sound").

       -bumpSound filename
               This option specifies the file  for  the  bump  sound  for  the
               sliding of the tiles (resource name "bumpSound").

       -dripSound filename
               This  option  specifies  the  file  for  the drip sound for the
               dropping or raising of the tiles (resource name "dripSound").

       -{font|fn} ontname
               This option specifies the font that will be used (resource name
               "font").

       -size{x|y|z} <int>
               This  option allows you to change the number of cubes in a row,
               column, or stack (resource name "sizeX", "sizeY", "sizeZ").

       -base int
               This option specifies the base used in cubes (default  is  base
               10) (resource name "base").

       -userName string
               This  option  specifies  the  user name for any records made or
               else it will get your login name (resource name "userName").

       -scoreFile filename
               Specify an alternative score file (resource name  "scoreFile").

       -scores This option lists all the recorded scores and then exits.

       -version
               This option tells you what version of xcubes you have.

RECORDS

       You  must  randomize  the  puzzle  before a record is set, otherwise an
       assumption of cheating is made if it is solved after a get or an  auto-
       solve.

SAVE FORMAT

       Here is the format for the xcubes configuration, starting position, and
       the movement of its pieces.

              sizeX: 1-8 <number of columns of blocks>
              sizeY: 1-8 <number of rows of blocks>
              sizeZ: 1-8 <number of blocks in a stack>
              moves: 0-MAXINT <total number of moves>

              startingPosition: <array of block positions where 0 is the empty
              space>

       This is then followed by the moves, starting from 1.
              move #: <direction>
       Direction  is represented as 0 up, 1 right, 2 down, 3 left, 4 in, and 5
       out.

REFERENCES

       L.  E.  Horden,  Sliding  Piece  Puzzles  (Recreations  in  Mathematics
       Series), Oxford University Press 1986, pp 1, 157-159.

       Jerry Slocum & Jack Botermans, Puzzles Old & New (How to Make and Solve
       Them), University of Washington Press, Seattle, 1987, pp 126, 127.

SEE ALSO

       X(1), xtriangles(6), xhexagons(6),  xmlink(6),  xbarrel(6),  xpanex(6),
       xmball(6),   xpyraminx(6),  xoct(6),  xrubik(6),  xskewb(6),  xdino(6),
       xabacus(6)

COPYRIGHTS

       ® Copyright 1994-2008, David A. Bagley

BUG REPORTS AND PROGRAM UPDATES

       Send bugs (or their reports, or fixes) to the author:
              David A. Bagley, <bagleyd@tux.org>

       The latest version is currently at:
              http://www.tux.org/~bagleyd/puzzles.html
              ftp://ibiblio.org/pub/Linux/games/strategy