NAME
mdbTutorialIM - Tutorial of input method
Structure of an input method file
An input method is defined in a *.mim file with this format.
(input-method LANG NAME)
(description (_ "DESCRIPTION"))
(title "TITLE-STRING")
(map
(MAP-NAME
(KEYSEQ MAP-ACTION MAP-ACTION ...) <- rule
(KEYSEQ MAP-ACTION MAP-ACTION ...) <- rule
...)
(MAP-NAME
(KEYSEQ MAP-ACTION MAP-ACTION ...) <- rule
(KEYSEQ MAP-ACTION MAP-ACTION ...) <- rule
...)
...)
(state
(STATE-NAME
(MAP-NAME BRANCH-ACTION BRANCH-ACTION ...) <- branch
...)
(STATE-NAME
(MAP-NAME BRANCH-ACTION BRANCH-ACTION ...) <- branch
...)
...)
Lowercase letters and parentheses are literals, so they must be written
as they are. Uppercase letters represent arbitrary strings.
KEYSEQ specifies a sequence of keys in this format:
(SYMBOLIC-KEY SYMBOLIC-KEY ...)
where SYMBOLIC-KEY is the keysym value returned by the xev command. For
instance
(n i)
represents a key sequence of <<n>> and <>. If all SYMBOLIC-KEYs are
ASCII characters, you can use the short form
"ni"
instead. Consult mdbIM for Non-ASCII characters.
Both MAP-ACTION and BRANCH-ACTION are a sequence of actions of this
format:
(ACTION ARG ARG ...)
The most common action is [[insert]], which is written as this:
(insert "TEXT")
But as it is very frequently used, you can use the short form
"TEXT"
If [[’TEXT’]] contains only one character ’C’, you can write it as
(insert ?C)
or even shorter as
?C
So the shortest notation for an action of inserting ’a’ is
?a
Simple example of capslock
Here is a simple example of an input method that works as CapsLock.
(input-method en capslock)
(description (_ "Upcase all lowercase letters"))
(title "a->A")
(map
(toupper ("a" "A") ("b" "B") ("c" "C") ("d" "D") ("e" "E")
("f" "F") ("g" "G") ("h" "H") ("i" "I") ("j" "J")
("k" "K") ("l" "L") ("m" "M") ("n" "N") ("o" "O")
("p" "P") ("q" "Q") ("r" "R") ("s" "S") ("t" "T")
("u" "U") ("v" "V") ("w" "W") ("x" "X") ("y" "Y")
("z" "Z")))
(state
(init (toupper)))
When this input method is activated, it is in the initial condition of
the first state (in this case, the only state [[init]]). In the initial
condition, no key is being processed and no action is suspended. When
the input method receives a key event <>, it searches branches in the
current state for a rule that matches <> and finds one in the map
[[toupper]]. Then it executes MAP-ACTIONs (in this case, just inserting
A in the preedit buffer). After all MAP-ACTIONs have been executed,
the input method shifts to the initial condition of the current state.
The shift to the initial condition of the first state has a special
meaning; it commits all characters in the preedit buffer then clears
the preedit buffer.
As a result, A is given to the application program.
When a key event does not match with any rule in the current state,
that event is unhandled and given back to the application program.
Turkish users may want to extend the above example for (U+0130:
LATIN CAPITAL LETTER I WITH DOT ABOVE). It seems that assigning the key
sequence <> <> for that character is convenient. So, he will add this
rule in [[toupper]].
("ii" "Ä°")
However, we already have the following rule:
("i" "I")
What will happen when a key event <> is sent to the input method?
No problem. When the input method receives <>, it inserts I in the
preedit buffer. It knows that there is another rule that may match the
additional key event <>. So, after inserting I, it suspends the
normal behavior of shifting to the initial condition, and waits for
another key. Thus, the user sees I with underline, which indicates it
is not yet committed.
When the input method receives the next <>, it cancels the effects done
by the rule for the previous i (in this case, the preedit buffer is
cleared), and executes MAP-ACTIONs of the rule for ii. So, is
inserted in the preedit buffer. This time, as there are no other rules
that match with an additional key, it shifts to the initial condition
of the current state, which leads to commit .
Then, what will happen when the next key event is <> instead of <>?
No problem, either.
The input method knows that there are no rules that match the <> <> key
sequence. So, when it receives the next <>, it executes the suspended
behavior (i.e. shifting to the initial condition), which leads to
commit I. Then the input method tries to handle <> in the current
state, which leads to commit A.
So far, we have explained MAP-ACTION, but not BRANCH-ACTION. The format
of BRANCH-ACTION is the same as that of MAP-ACTION. It is executed only
after a matching rule has been determined and the corresponding MAP-
ACTIONs have been executed. A typical use of BRANCH-ACTION is to shift
to a different state.
To see this effect, let us modify the current input method to upcase
only word-initial letters (i.e. to capitalize). For that purpose, we
modify the init state as this:
(init
(toupper (shift non-upcase)))
Here [[(shift non-upcase)]] is an action to shift to the new state
[[non-upcase]], which has two branches as below:
(non-upcase
(lower)
(nil (shift init)))
The first branch is simple. We can define the new map [[lower]] as the
following to insert lowercase letters as they are.
(map
...
(lower ("a" "a") ("b" "b") ("c" "c") ("d" "d") ("e" "e")
("f" "f") ("g" "g") ("h" "h") ("i" "i") ("j" "j")
("k" "k") ("l" "l") ("m" "m") ("n" "n") ("o" "o")
("p" "p") ("q" "q") ("r" "r") ("s" "s") ("t" "t")
("u" "u") ("v" "v") ("w" "w") ("x" "x") ("y" "y")
("z" "z")))
The second branch has a special meaning. The map name [[nil]] means
that it matches with any key event that does not match any rules in the
other maps in the current state. In addition, it does not consume any
key event. We will show the full code of the new input method before
explaining how it works.
(input-method en titlecase)
(description (_ "Titlecase letters"))
(title "abc->Abc")
(map
(toupper ("a" "A") ("b" "B") ("c" "C") ("d" "D") ("e" "E")
("f" "F") ("g" "G") ("h" "H") ("i" "I") ("j" "J")
("k" "K") ("l" "L") ("m" "M") ("n" "N") ("o" "O")
("p" "P") ("q" "Q") ("r" "R") ("s" "S") ("t" "T")
("u" "U") ("v" "V") ("w" "W") ("x" "X") ("y" "Y")
("z" "Z") ("ii" "Ä°"))
(lower ("a" "a") ("b" "b") ("c" "c") ("d" "d") ("e" "e")
("f" "f") ("g" "g") ("h" "h") ("i" "i") ("j" "j")
("k" "k") ("l" "l") ("m" "m") ("n" "n") ("o" "o")
("p" "p") ("q" "q") ("r" "r") ("s" "s") ("t" "t")
("u" "u") ("v" "v") ("w" "w") ("x" "x") ("y" "y")
("z" "z")))
(state
(init
(toupper (shift non-upcase)))
(non-upcase
(lower (commit))
(nil (shift init))))
Lets see what happens when the user types the key sequence <> <> <<
>>. Upon <>, ’A’ is committed and the state shifts to [[non-upcase]].
So, the next <> is handled in the [[non-upcase]] state. As it matches a
rule in the map [[lower]], ’b’ is inserted in the preedit buffer and it
is committed explicitly by the ’commit’ command in BRANCH-ACTION. After
that, the input method is still in the [[non-upcase]] state. So the
next << >> is also handled in [[non-upcase]]. For this time, no rule in
this state matches it. Thus the branch [[(nil (shift init))]] is
selected and the state is shifted to [[init]]. Please note that << >>
is not yet handled because the map [[nil]] does not consume any key
event. So, the input method tries to handle it in the [[init]] state.
Again no rule matches it. Therefore, that event is given back to the
application program, which usually inserts a space for that.
When you type ’a quick blown fox’ with this input method, you get ’A
Quick Blown Fox’. OK, you find a typo in ’blown’, which should be
’brown’. To correct it, you probably move the cursor after ’l’ and type
<<Backspace>> and <<r>>. However, if the current input method is still
active, a capital ’R’ is inserted. It is not a sophisticated behavior.
Example of utilizing surrounding text support
To make the input method work well also in such a case, we must use
’surrounding text support’. It is a way to check characters around the
inputting spot and delete them if necessary. Note that this facility is
available only with Gtk+ applications and Qt applications. You cannot
use it with applications that use XIM to communicate with an input
method.
Before explaining how to utilize ’surrounding text support’, you must
understand how to use variables, arithmetic comparisons, and
conditional actions.
At first, any symbol (except for several preserved ones) used as ARG of
an action is treated as a variable. For instance, the commands
(set X 32) (insert X)
set the variable [[X]] to integer value 32, then insert a character
whose Unicode character code is 32 (i.e. SPACE).
The second argument of the [[set]] action can be an expression of this
form:
(OPERAND ARG1 [ARG2])
Both ARG1 and ARG2 can be an expression. So,
(set X (+ (* Y 32) Z))
sets [[X]] to the value of [[Y * 32 + Z]].
We have the following arithmetic/bitwise OPERANDs (require two
arguments):
+ - * / & |
these relational OPERANDs (require two arguments):
== <= >= < >
and this logical OPERAND (requires one argument):
!
For surrounding text support, we have these preserved variables:
@-0, @-N, @+N (N is a positive integer)
The values of them are predefined as below and can not be altered.
· [[@-0]]
-1 if surrounding text is supported, -2 if not.
· [[@-N]]
The Nth previous character in the preedit buffer. If there are only M
(M<N) previous characters in it, the value is the (N-M)th previous
character from the inputting spot.
· [[@+N]]
The Nth following character in the preedit buffer. If there are only M
(M<N) following characters in it, the value is the (N-M)th following
character from the inputting spot.
So, provided that you have this context:
ABC|def|GHI
(’def’ is in the preedit buffer, two ’|’s indicate borders between the
preedit buffer and the surrounding text) and your current position in
the preedit buffer is between ’d’ and ’e’, you get these values:
@-3 -- ?B
@-2 -- ?C
@-1 -- ?d
@+1 -- ?e
@+2 -- ?f
@+3 -- ?G
Next, you have to understand the conditional action of this form:
(cond
(EXPR1 ACTION ACTION ...)
(EXPR2 ACTION ACTION ...)
...)
where EXPRn are expressions. When an input method executes this action,
it resolves the values of EXPRn one by one from the first branch. If
the value of EXPRn is resolved into nonzero, the corresponding actions
are executed.
Now you are ready to write a new version of the input method
’Titlecase’.
(input-method en titlecase2)
(description (_ "Titlecase letters"))
(title "abc->Abc")
(map
(toupper ("a" "A") ("b" "B") ("c" "C") ("d" "D") ("e" "E")
("f" "F") ("g" "G") ("h" "H") ("i" "I") ("j" "J")
("k" "K") ("l" "L") ("m" "M") ("n" "N") ("o" "O")
("p" "P") ("q" "Q") ("r" "R") ("s" "S") ("t" "T")
("u" "U") ("v" "V") ("w" "W") ("x" "X") ("y" "Y")
("z" "Z") ("ii" "Ä°")))
(state
(init
(toupper
;; Now we have exactly one uppercase character in the preedit
;; buffer. So, "@-2" is the character just before the inputting
;; spot.
(cond ((| (& (>= @-2 ?A) (<= @-2 ?Z))
(& (>= @-2 ?a) (<= @-2 ?z))
(= @-2 ?Ä°))
;; If the character before the inputting spot is A..Z,
;; a..z, or Ä°, remember the only character in the preedit
;; buffer in the variable X and delete it.
(set X @-1) (delete @-)
;; Then insert the lowercase version of X.
(cond ((= X ?Ä°) "i")
(1 (set X (+ X 32)) (insert X))))))))
The above example contains the new action [[delete]]. So, it is time to
explain more about the preedit buffer. The preedit buffer is a
temporary place to store a sequence of characters. In this buffer, the
input method keeps a position called the ’current position’. The
current position exists between two characters, at the beginning of the
buffer, or at the end of the buffer. The [[insert]] action inserts
characters before the current position. For instance, when your preedit
buffer contains ’ab.c’ (’.’ indicates the current position),
(insert "xyz")
changes the buffer to ’abxyz.c’.
There are several predefined variables that represent a specific
position in the preedit buffer. They are:
· [[@<, @=, @>]]
The first, current, and last positions.
· [[@-, @+]]
The previous and the next positions.
The format of the [[delete]] action is this:
(delete POS)
where POS is a predefined positional variable. The above action deletes
the characters between POS and the current position. So, [[(delete
@-)]] deletes one character before the current position. The other
examples of [[delete]] include the followings:
(delete @+) ; delete the next character
(delete @<) ; delete all the preceding characters in the buffer
(delete @>) ; delete all the following characters in the buffer
You can change the current position using the [[move]] action as below:
(move @-) ; move the current position to the position before the
previous character
(move @<) ; move to the first position
Other positional variables work similarly.
Let’s see how our new example works. Whatever a key event is, the input
method is in its only state, [[init]]. Since an event of a lower letter
key is firstly handled by MAP-ACTIONs, every key is changed into the
corresponding uppercase and put into the preedit buffer. Now this
character can be accessed with [[@-1]].
How can we tell whether the new character should be a lowercase or an
uppercase? We can do so by checking the character before it, i.e.
[[@-2]]. BRANCH-ACTIONs in the [[init]] state do the job.
It first checks if the character [[@-2]] is between A to Z, between a
to z, or Ä° by the conditional below.
(cond ((| (& (>= @-2 ?A) (<= @-2 ?Z))
(& (>= @-2 ?a) (<= @-2 ?z))
(= @-2 ?Ä°))
If not, there is nothing to do specially. If so, our new key should be
changed back into lowercase. Since the uppercase character is already
in the preedit buffer, we retrieve and remember it in the variable
[[X]] by
(set X @-1)
and then delete that character by
(delete @-)
Lastly we re-insert the character in its lowercase form. The problem
here is that ’Ä°’ must be changed into ’i’, so we need another
conditional. The first branch
((= X ?Ä°) "i")
means that ’if the character remembered in X is ’Ä°’, ’i’ is inserted’.
The second branch
(1 (set X (+ X 32)) (insert X))
starts with ’1’, which is always resolved into nonzero, so this branch
is a catchall. Actions in this branch increase [[X]] by 32, then insert
[[X]]. In other words, they change A...Z into a...z respectively and
insert the resulting lowercase character into the preedit buffer. As
the input method reaches the end of the BRANCH-ACTIONs, the character
is commited.
This new input method always checks the character before the current
position, so ’A Quick Blown Fox’ will be successfully fixed to ’A Quick
Brown Fox’ by the key sequence <<BackSpace>> <<r>>.
COPYRIGHT
Copyright (C) 2001 Information-technology Promotion Agency (IPA)
Copyright (C) 2001-2008 National Institute of Advanced Industrial
Science and Technology (AIST)
Permission is granted to copy, distribute and/or modify this document
under the terms of the GNU Free Documentation License
<http://www.gnu.org/licenses/fdl.html>.
23 Jun 2008 mdbTutorialIM(5)