NAME
gl_bcircle - draw a filled or unfilled Bresenham circle
SYNOPSIS
#include <vgagl.h>
void gl_bcircle(int x, int y, int r, int c, int fill);
DESCRIPTION
Draw a Bresenham circle of radius r in color c , centered at ( x , y
).
Fill should be 0 for a hollow circle, or any other value for a solid
color.
This function differs from gl_circle (3) and gl_fillcircle (3) in that
it looks good in 320 x 200 screen modes. The modified algorithm was
provided by Chris Atenasio <chris@svgalib.org>, and is based upon
Bresenham’s formula.
Note that the "circle" is technically an ellipse, and is actually wider
than it is tall. Therefore, r is equal to the circle’s height, but is
less than its width. This distortion is necessary to accomodate the 8:5
aspect ratio (e.g., 320 x 200).
I don’t recommend using this function in standard 4:3 screen modes
(e.g., 640 x 480 and higher). Furthermore, care must be taken so that a
circle drawn with this function isn’t copied to a screen with a
different aspect ratio. Otherwise, the result may be undesirable.
SEE ALSO
svgalib(7), vgagl(7), svgalib.conf(5), threedkit(7), testgl(1),
plane(1), wrapdemo(1), gl_circle(3), gl_clearscreen(3),
gl_colorfont(3), gl_disableclipping(3), gl_enableclipping(3),
gl_fillbox(3), gl_fillcircle(3), gl_hline(3), gl_line(3),
gl_setclippingwindow(3), gl_setpalette(3), gl_setpalettecolor(3),
gl_setpalettecolors(3), gl_setpixel(3), gl_setpixelrgb(3),
gl_setrgbpalette(3), gl_setwritemode(3).
AUTHOR
This manual page was written by Jay Link <jlink@svgalib.org>.