NAME
YEventSync - Y server sync event structures
STRUCTURES
typedef struct {
long cycle_ahead_us;
} YEventSync;
When you receive this event it means that the Y server has synced and
the cycle_ahead_us member indicates the microseconds that the Y server
has synced ahead (which is server side implmentation specific).
SEE ALSO
YEvent(3) YEventAudioChange(3) YEventServerStats(3)
YEventCycleChange(3) YEventDisconnect(3) YEventHost(3)
YEventSoundKill(3) YEventMixer(3) YEventSoundPlay(3)
YEventSoundObjectAttributes(3) YEventShutdown(3) YEventAudioStats(3)
YEventYSHMSound(3) YEventAudioCDStats(3) YGetNextEvent(3)
YPutBackEvent(3)