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NAME

       YEventSoundKill - Y sound object killed event structures

STRUCTURES

       typedef struct {

               YID yid;

       } YEventSoundKill;

       When  you receive this event it means that a Y sound object (that the Y
       client on the connection that fetched this event  started  playing)  as
       stopped playing.

       The  Y  sound  object referanced by the yid member should be considered
       invalid after receiving this event.

SEE ALSO

       YEvent(3)           YEventAudioChange(3)           YEventServerStats(3)
       YEventCycleChange(3)  YEventDisconnect(3)  YEventHost(3) YEventMixer(3)
       YEventSoundPlay(3)   YEventSoundObjectAttributes(3)   YEventShutdown(3)
       YEventSync(3)           YEventAudioStats(3)          YEventYSHMSound(3)
       YEventAudioCDStats(3) YGetNextEvent(3) YPutBackEvent(3)