NAME
YEventSoundKill - Y sound object killed event structures
STRUCTURES
typedef struct {
YID yid;
} YEventSoundKill;
When you receive this event it means that a Y sound object (that the Y
client on the connection that fetched this event started playing) as
stopped playing.
The Y sound object referanced by the yid member should be considered
invalid after receiving this event.
SEE ALSO
YEvent(3) YEventAudioChange(3) YEventServerStats(3)
YEventCycleChange(3) YEventDisconnect(3) YEventHost(3) YEventMixer(3)
YEventSoundPlay(3) YEventSoundObjectAttributes(3) YEventShutdown(3)
YEventSync(3) YEventAudioStats(3) YEventYSHMSound(3)
YEventAudioCDStats(3) YGetNextEvent(3) YPutBackEvent(3)