NAME
YEventDisconnect - Y disconnect event structures
STRUCTURES
typedef struct {
int reason;
} YEventDisconnect;
When you receive this event it means that the Y server has disconnected
the Y client application. This can be due to a variety of reasons, the
reason code member determines this. Typical values are 0 for normal
disconnect and non-zero for error. Each Y server may report different
error (non-zero) reason codes in accordance with its own standards.
When you receive this event, you should call YCloseConnection
immediatly afterwards.
SEE ALSO
YEvent(3) YEventAudioChange(3) YEventServerStats(3)
YEventCycleChange(3) YEventHost(3) YEventSoundKill(3) YEventMixer(3)
YEventSoundPlay(3) YEventSoundObjectAttributes(3) YEventShutdown(3)
YEventSync(3) YEventAudioStats(3) YEventYSHMSound(3)
YEventAudioCDStats(3) YGetNextEvent(3) YPutBackEvent(3)