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NAME

       YEventDisconnect - Y disconnect event structures

STRUCTURES

       typedef struct {

               int reason;

       } YEventDisconnect;

       When you receive this event it means that the Y server has disconnected
       the Y client application. This can be due to a variety of reasons,  the
       reason  code  member  determines  this. Typical values are 0 for normal
       disconnect and non-zero for error. Each Y server may  report  different
       error (non-zero) reason codes in accordance with its own standards.

       When   you   receive  this  event,  you  should  call  YCloseConnection
       immediatly afterwards.

SEE ALSO

       YEvent(3)           YEventAudioChange(3)           YEventServerStats(3)
       YEventCycleChange(3)  YEventHost(3)  YEventSoundKill(3)  YEventMixer(3)
       YEventSoundPlay(3)   YEventSoundObjectAttributes(3)   YEventShutdown(3)
       YEventSync(3)           YEventAudioStats(3)          YEventYSHMSound(3)
       YEventAudioCDStats(3) YGetNextEvent(3) YPutBackEvent(3)