NAME
node -- evented I/O for V8 JavaScript
Synopsis
An example of a web server written with Node which responds with ’Hello
World’:
var sys = require(’sys’),
http = require(’http’);
http.createServer(function (request, response) {
response.writeHead(200, {’Content-Type’: ’text/plain’});
response.end(’Hello World\n’);
}).listen(8000);
sys.puts(’Server running at http://127.0.0.1:8000/’);
To run the server, put the code into a file called example.js and
execute it with the node program
> nodejs example.js
Server running at http://127.0.0.1:8000/
All of the examples in the documentation can be run similarly.
Standard Modules
Node comes with a number of modules that are compiled in to the
process, most of which are documented below. The most common way to
use these modules is with require(’name’) and then assigning the return
value to a local variable with the same name as the module.
Example:
var sys = require(’sys’);
It is possible to extend node with other modules. See ’Modules’
Buffers
Pure Javascript is Unicode friendly but not nice to binary data. When
dealing with TCP streams or the file system, it’s necessary to handle
octet streams. Node has several strategies for manipulating, creating,
and consuming octet streams.
Raw data is stored in instances of the Buffer class. A Buffer is
similar to an array of integers but corresponds to a raw memory
allocation outside the V8 heap. A Buffer cannot be resized. Access the
class with require(’buffer’).Buffer.
Converting between Buffers and JavaScript string objects requires an
explicit encoding method. Node supports 3 string encodings: UTF-8
(’utf8’), ASCII (’ascii’), and Binary (’binary’).
· strip the high bit if set.
·
·
new Buffer(size)
Allocates a new buffer of size octets.
new Buffer(array)
Allocates a new buffer using an array of octets.
new Buffer(str, encoding = ’utf8’)
Allocates a new buffer containing the given str.
buffer.write(string, encoding, offset)
Writes string to the buffer at offset using the given encoding. Returns
number of octets written. If buffer did not contain enough space to
fit the entire string it will write a partial amount of the string. In
the case of ’utf8’ encoding, the method will not write partial
characters.
Example: write a utf8 string into a buffer, then print it
var sys = require(’sys’),
Buffer = require(’buffer’).Buffer,
buf = new Buffer(256),
len;
len = buf.write(’\u00bd + \u00bc = \u00be’, ’utf8’, 0);
sys.puts(len + " bytes: " + buf.toString(’utf8’, 0, len));
// 12 bytes: ½ + ¼ = ¾
buffer.toString(encoding, start, end)
Decodes and returns a string from buffer data encoded with encoding
beginning at start and ending at end.
See buffer.write() example, above.
buffer[index]
Get and set the octet at index. The values refer to individual bytes,
so the legal range is between 0x00 and 0xFF hex or 0 and 255.
Example: copy an ASCII string into a buffer, one byte at a time:
var sys = require(’sys’),
Buffer = require(’buffer’).Buffer,
str = "node.js",
buf = new Buffer(str.length),
i;
for (i = 0; i < str.length ; i += 1) {
buf[i] = str.charCodeAt(i);
}
sys.puts(buf);
// node.js
Buffer.byteLength(string, encoding)
Gives the actual byte length of a string. This is not the same
asString.prototype.length since that returns the number of characters
in a string.
Example:
var sys = require(’sys’),
Buffer = require(’buffer’).Buffer,
str = ’\u00bd + \u00bc = \u00be’;
sys.puts(str + ": " + str.length + " characters, " +
Buffer.byteLength(str, ’utf8’) + " bytes");
// ½ + ¼ = ¾: 9 characters, 12 bytes
buffer.length
The size of the buffer in bytes. Note that this is not necessarily the
size of the contents. length refers to the amount of memory allocated
for the buffer object. It does not change when the contents of the
buffer are changed.
var sys = require(’sys’),
Buffer = require(’buffer’).Buffer,
buf = new Buffer(1234);
sys.puts(buf.length);
buf.write("some string", "ascii", 0);
sys.puts(buf.length);
// 1234
// 1234
buffer.copy(targetBuffer, targetStart, sourceStart, sourceEnd)
Does a memcpy() between buffers.
Example: build two Buffers, then copy buf1 from byte 16 through byte 20
into buf2, starting at the 8th byte in buf2.
var sys = require(’sys’),
Buffer = require(’buffer’).Buffer,
buf1 = new Buffer(26),
buf2 = new Buffer(26),
i;
for (i = 0 ; i < 26 ; i += 1) {
buf1[i] = i + 97; // 97 is ASCII a
buf2[i] = 33; // ASCII !
}
buf1.copy(buf2, 8, 16, 20);
sys.puts(buf2.toString(’ascii’, 0, 25));
// !!!!!!!!qrst!!!!!!!!!!!!!
buffer.slice(start, end)
Returns a new buffer which references the same memory as the old, but
offset and cropped by the start and end indexes.
Modifying the new buffer slice will modify memory in the original
buffer!
Example: build a Buffer with the ASCII alphabet, take a slice, then
modify one byte from the original Buffer.
var sys = require(’sys’),
Buffer = require(’buffer’).Buffer,
buf1 = new Buffer(26), buf2,
i;
for (i = 0 ; i < 26 ; i += 1) {
buf1[i] = i + 97; // 97 is ASCII a
}
buf2 = buf1.slice(0, 3);
sys.puts(buf2.toString(’ascii’, 0, buf2.length));
buf1[0] = 33;
sys.puts(buf2.toString(’ascii’, 0, buf2.length));
// abc
// !bc
EventEmitter
Many objects in Node emit events: a TCP server emits an event each time
there is a stream, a child process emits an event when it exits. All
objects which emit events are instances of events.EventEmitter.
Events are represented by a camel-cased string. Here are some
examples:’stream’, ’data’, ’messageBegin’.
Functions can be then be attached to objects, to be executed when an
event is emitted. These functions are called listeners.
require(’events’).EventEmitter to access the EventEmitter class.
All EventEmitters emit the event ’newListener’ when new listeners are
added.
When an EventEmitter experiences an error, the typical action is to
emit an’error’ event. Error events are special--if there is no handler
for them they will print a stack trace and exit the program.
Event: ’newListener’
function (event, listener) { }
This event is made any time someone adds a new listener.
Event: ’error’
function (exception) { }
If an error was encountered, then this event is emitted. This event is
special - when there are no listeners to receive the error Node will
terminate execution and display the exception’s stack trace.
emitter.addListener(event, listener)
Adds a listener to the end of the listeners array for the specified
event.
server.addListener(’stream’, function (stream) {
sys.puts(’someone connected!’);
});
emitter.removeListener(event, listener)
Remove a listener from the listener array for the specified
event.Caution: changes array indices in the listener array behind the
listener.
emitter.removeAllListeners(event)
Removes all listeners from the listener array for the specified event.
emitter.listeners(event)
Returns an array of listeners for the specified event. This array can
be manipulated, e.g. to remove listeners.
emitter.emit(event, arg1, arg2, ...)
Execute each of the listeners in order with the supplied arguments.
Streams
A stream is an abstract interface implemented by various objects in
Node. For example a request to an HTTP server is a stream, as is
stdout. Streams are readable, writable, or both. All streams are
instances of EventEmitter.
Readable Stream
A readable stream has the following methods, members, and events.
Event: ’data’
function (data) { }
The ’data’ event emits either a Buffer (by default) or a string if
setEncoding() was used.
Event: ’end’
function () { }
Emitted when the stream has received an EOF (FIN in TCP terminology).
Indicates that no more ’data’ events will happen. If the stream is also
writable, it may be possible to continue writing.
Event: ’error’
function (exception) { }
Emitted if there was an error receiving data.
Event: ’close’
function () { }
Emitted when the underlying file descriptor has be closed. Not all
streams will emit this. (For example, an incoming HTTP request will
not emit’close’.)
stream.setEncoding(encoding)
Makes the data event emit a string instead of a Buffer. encoding can be
’utf8’, ’ascii’, or ’binary’.
stream.pause()
Pauses the incoming ’data’ events.
stream.resume()
Resumes the incoming ’data’ events after a pause().
stream.destroy()
Closes the underlying file descriptor. Stream will not emit any more
events.
Writable Stream
A writable stream has the following methods, members, and events.
Event: ’drain’
function () { }
Emitted after a write() method was called that returned false to
indicate that it is safe to write again.
Event: ’error’
function (exception) { }
Emitted on error with the exception exception.
Event: ’close’
function () { }
Emitted when the underlying file descriptor has been closed.
stream.write(string, encoding)
Writes string with the given encoding to the stream. Returns true if
the string has been flushed to the kernel buffer. Returns false to
indicate that the kernel buffer is full, and the data will be sent out
in the future. The ’drain’ event will indicate when the kernel buffer
is empty again. The encoding defaults to ’utf8’.
stream.write(buffer)
Same as the above except with a raw buffer.
stream.end()
Terminates the stream with EOF or FIN.
stream.end(string, encoding)
Sends string with the given encoding and terminates the stream with EOF
or FIN. This is useful to reduce the number of packets sent.
stream.end(buffer)
Same as above but with a buffer.
stream.destroy()
Closes the underlying file descriptor. Stream will not emit any more
events.
Global Objects
These object are available in the global scope and can be accessed from
anywhere.
global
The global namespace object.
process
The process object. Most stuff lives in here. See the ’process object’
section.
require()
To require modules. See the ’Modules’ section.
require.paths
An array of search paths for require(). This array can be modified to
add custom paths.
Example: add a new path to the beginning of the search list
var sys = require(’sys’);
require.paths.unshift(’/usr/local/node’);
sys.puts(require.paths);
// /usr/local/node,/Users/mjr/.node_libraries
__filename
The filename of the script being executed. This is the absolute path,
and not necessarily the same filename passed in as a command line
argument.
__dirname
The dirname of the script being executed.
Example: running node example.js from /Users/mjr
var sys = require(’sys’);
sys.puts(__filename);
sys.puts(__dirname);
// /Users/mjr/example.js
// /Users/mjr
module
A reference to the current module (of type process.Module). In
particular module.exports is the same as the exports object. See
src/process.js for more information.
process
The process object is a global object and can be accessed from
anywhere. It is an instance of EventEmitter.
Event: ’exit’
function () {}
Emitted when the process is about to exit. This is a good hook to
perform constant time checks of the module’s state (like for unit
tests). The main event loop will no longer be run after the ’exit’
callback finishes, so timers may not be scheduled.
Example of listening for exit:
var sys = require(’sys’);
process.addListener(’exit’, function () {
process.nextTick(function () {
sys.puts(’This will not run’);
});
sys.puts(’About to exit.’);
});
Event: ’uncaughtException’
function (err) { }
Emitted when an exception bubbles all the way back to the event loop.
If a listener is added for this exception, the default action (which is
to print a stack trace and exit) will not occur.
Example of listening for uncaughtException:
var sys = require(’sys’);
process.addListener(’uncaughtException’, function (err) {
sys.puts(’Caught exception: ’ + err);
});
setTimeout(function () {
sys.puts(’This will still run.’);
}, 500);
// Intentionally cause an exception, but don’t catch it.
nonexistentFunc();
sys.puts(’This will not run.’);
Note that uncaughtException is a very crude mechanism for exception
handling. Using try / catch in your program will give you more control
over your program’s flow. Especially for server programs that are
designed to stay running forever, uncaughtException can be a useful
safety mechanism.
Signal Events
function () {}
Emitted when the processes receives a signal. See sigaction(2) for a
list of standard POSIX signal names such as SIGINT, SIGUSR1, etc.
Example of listening for SIGINT:
var sys = require(’sys’),
stdin = process.openStdin();
process.addListener(’SIGINT’, function () {
sys.puts(’Got SIGINT. Press Control-D to exit.’);
});
An easy way to send the SIGINT signal is with Control-C in most
terminal programs.
process.stdout
A writable stream to stdout.
Example: the definition of sys.puts
exports.puts = function (d) {
process.stdout.write(d + ’\n’);
};
process.openStdin()
Opens the standard input stream, returns a readable stream.
Example of opening standard input and listening for both events:
var stdin = process.openStdin();
stdin.setEncoding(’utf8’);
stdin.addListener(’data’, function (chunk) {
process.stdout.write(’data: ’ + chunk);
});
stdin.addListener(’end’, function () {
process.stdout.write(’end’);
});
process.argv
An array containing the command line arguments. The first element will
be ´node’, the second element will be the name of the JavaScript file.
The next elements will be any additional command line arguments.
// print process.argv
var sys = require(’sys’);
process.argv.forEach(function (val, index, array) {
sys.puts(index + ’: ’ + val);
});
This will generate:
$ node process-2.js one two=three four
0: node
1: /Users/mjr/work/node/process-2.js
2: one
3: two=three
4: four
process.chdir(directory)
Changes the current working directory of the process or throws an
exception if that fails.
var sys = require(’sys’);
sys.puts(’Starting directory: ’ + process.cwd());
try {
process.chdir(’/tmp’);
sys.puts(’New directory: ’ + process.cwd());
}
catch (err) {
sys.puts(’chdir: ’ + err);
}
process.compile(code, filename)
Similar to eval except that you can specify a filename for better error
reporting and the code cannot see the local scope. The value of
filename will be used as a filename if a stack trace is generated by
the compiled code.
Example of using process.compile and eval to run the same code:
var sys = require(’sys’),
localVar = 123,
compiled, evaled;
compiled = process.compile(’localVar = 1;’, ’myfile.js’);
sys.puts(’localVar: ’ + localVar + ’, compiled: ’ + compiled);
evaled = eval(’localVar = 1;’);
sys.puts(’localVar: ’ + localVar + ’, evaled: ’ + evaled);
// localVar: 123, compiled: 1
// localVar: 1, evaled: 1
process.compile does not have access to the local scope, so localVar is
unchanged. eval does have access to the local scope, so localVar is
changed.
In case of syntax error in code, process.compile exits node.
See also: Script
process.cwd()
Returns the current working directory of the process.
require(’sys’).puts(’Current directory: ’ + process.cwd());
process.env
An object containing the user environment. See environ(7).
process.exit(code)
Ends the process with the specified code. If omitted, exit uses the
´success’ code 0.
To exit with a ’failure’ code:
process.exit(1);
The shell that executed node should see the exit code as 1.
process.getgid(), process.setgid(id)
Gets/sets the group identity of the process. (See setgid(2).) This is
the numerical group id, not the group name.
var sys = require(’sys’);
sys.puts(’Current gid: ’ + process.getgid());
try {
process.setgid(501);
sys.puts(’New gid: ’ + process.getgid());
}
catch (err) {
sys.puts(’Failed to set gid: ’ + err);
}
process.getuid(), process.setuid(id)
Gets/sets the user identity of the process. (See setuid(2).) This is
the numerical userid, not the username.
var sys = require(’sys’);
sys.puts(’Current uid: ’ + process.getuid());
try {
process.setuid(501);
sys.puts(’New uid: ’ + process.getuid());
}
catch (err) {
sys.puts(’Failed to set uid: ’ + err);
}
process.version
A compiled-in property that exposes NODE_VERSION.
require(’sys’).puts(’Version: ’ + process.version);
process.installPrefix
A compiled-in property that exposes NODE_PREFIX.
require(’sys’).puts(’Prefix: ’ + process.installPrefix);
process.kill(pid, signal)
Send a signal to a process. pid is the process id and signal is the
string describing the signal to send. Signal names are strings like
´SIGINT’ or ’SIGUSR1’. If omitted, the signal will be ’SIGINT’. See
kill(2) for more information.
Note that just because the name of this function is process.kill, it is
really just a signal sender, like the kill system call. The signal
sent may do something other than kill the target process.
Example of sending a signal to yourself:
var sys = require(’sys’);
process.addListener(’SIGHUP’, function () {
sys.puts(’Got SIGHUP signal.’);
});
setTimeout(function () {
sys.puts(’Exiting.’);
process.exit(0);
}, 100);
process.kill(process.pid, ’SIGHUP’);
process.pid
The PID of the process.
require(’sys’).puts(’This process is pid ’ + process.pid);
process.platform
What platform you’re running on. ’linux2’, ’darwin’, etc.
require(’sys’).puts(’This platform is ’ + process.platform);
process.memoryUsage()
Returns an object describing the memory usage of the Node process.
var sys = require(’sys’);
sys.puts(sys.inspect(process.memoryUsage()));
This will generate:
{ rss: 4935680
, vsize: 41893888
, heapTotal: 1826816
, heapUsed: 650472
}
heapTotal and heapUsed refer to V8’s memory usage.
process.nextTick(callback)
On the next loop around the event loop call this callback. This is not
a simple alias to setTimeout(fn, 0), it’s much more efficient.
var sys = require(’sys’);
process.nextTick(function () {
sys.puts(’nextTick callback’);
});
process.umask(mask)
Sets or read the process’s file mode creation mask. Child processes
inherit the mask from the parent process. Returns the old mask if mask
argument is given, otherwise returns the current mask.
var sys = require(’sys’),
oldmask, newmask = 0644;
oldmask = process.umask(newmask);
sys.puts(’Changed umask from: ’ + oldmask.toString(8) +
’ to ’ + newmask.toString(8));
sys
These functions are in the module ’sys’. Use require(’sys’) to access
them.
sys.puts(string)
Outputs string and a trailing newline to stdout.
require(’sys’).puts(’String with a newline’);
sys.print(string)
Like puts() but without the trailing newline.
require(’sys’).print(’String with no newline’);
sys.debug(string)
A synchronous output function. Will block the process and output string
immediately to stderr.
require(’sys’).debug(’message on stderr’);
sys.log(string)
Output with timestamp on stdout.
require(’sys’).log(’Timestmaped message.’);
sys.inspect(object, showHidden, depth)
Return a string representation of object, which is useful for
debugging.
If showHidden is true, then the object’s non-enumerable properties will
be shown too.
If depth is provided, it tells inspect how many times to recurse while
formatting the object. This is useful for inspecting large complicated
objects.
The default is to only recurse twice. To make it recurse indefinitely,
pass in null for depth.
Example of inspecting all properties of the sys object:
var sys = require(’sys’);
sys.puts(sys.inspect(sys, true, null));
Timers
setTimeout(callback, delay, [arg, ...])
To schedule execution of callback after delay milliseconds. Returns a
timeoutId for possible use with clearTimeout().
clearTimeout(timeoutId)
Prevents a timeout from triggering.
setInterval(callback, delay, [arg, ...])
To schedule the repeated execution of callback every delay
milliseconds. Returns a intervalId for possible use with
clearInterval().
Optionally, you can also pass arguments to the callback.
clearInterval(intervalId)
Stops a interval from triggering.
Child Processes
Node provides a tri-directional popen(3) facility through the
ChildProcess class.
It is possible to stream data through the child’s stdin, stdout, and
stderr in a fully non-blocking way.
To create a child process use require(’child_process’).spawn().
Child processes always have three streams associated with them.
child.stdin, child.stdout, and child.stderr.
ChildProcess is an EventEmitter.
Event: ’exit’
function (code, signal) {}
This event is emitted after the child process ends. If the process
terminated normally, code is the final exit code of the process,
otherwise null. If the process terminated due to receipt of a signal,
signal is the string name of the signal, otherwise null.
After this event is emitted, the ’output’ and ’error’ callbacks will no
longer be made.
See waitpid(2).
child_process.spawn(command, args, env)
Launches a new process with the given command, command line arguments,
and environment variables. If omitted, args defaults to an empty
Array, and env defaults to process.env.
Example of running ls -lh /usr, capturing stdout, stderr, and the exit
code:
var sys = require(’sys’),
spawn = require(’child_process’).spawn,
ls = spawn(’ls’, [’-lh’, ’/usr’]);
ls.stdout.addListener(’data’, function (data) {
sys.print(’stdout: ’ + data);
});
ls.stderr.addListener(’data’, function (data) {
sys.print(’stderr: ’ + data);
});
ls.addListener(’exit’, function (code) {
sys.puts(’child process exited with code ’ + code);
});
Example of checking for failed exec:
var sys = require(’sys’),
spawn = require(’child_process’).spawn,
child = spawn(’bad_command’);
child.stderr.addListener(’data’, function (data) {
if (/^execvp\(\)/.test(data.asciiSlice(0,data.length))) {
sys.puts(’Failed to start child process.’);
}
});
See also: child_process.exec()
child.kill(signal)
Send a signal to the child process. If no argument is given, the
process will be sent ’SIGTERM’. See signal(7) for a list of available
signals.
var sys = require(’sys’),
spawn = require(’child_process’).spawn,
grep = spawn(’grep’, [’ssh’]);
grep.addListener(’exit’, function (code, signal) {
sys.puts(’child process terminated due to receipt of signal ’+signal);
});
// send SIGHUP to process
grep.kill(’SIGHUP’);
Note that while the function is called kill, the signal delivered to
the child process may not actually kill it. kill really just sends a
signal to a process.
See kill(2)
child.pid
The PID of the child process.
Example:
var sys = require(’sys’),
spawn = require(’child_process’).spawn,
grep = spawn(’grep’, [’ssh’]);
sys.puts(’Spawned child pid: ’ + grep.pid);
grep.stdin.end();
child.stdin.write(data, encoding)
Write data to the child process’s stdin. The second argument is
optional and specifies the encoding: possible values are ’utf8’,
’ascii’, and ’binary’.
Example: A very elaborate way to run ’ps ax | grep ssh’
var sys = require(’sys’),
spawn = require(’child_process’).spawn,
ps = spawn(’ps’, [’ax’]),
grep = spawn(’grep’, [’ssh’]);
ps.stdout.addListener(’data’, function (data) {
grep.stdin.write(data);
});
ps.stderr.addListener(’data’, function (data) {
sys.print(’ps stderr: ’ + data);
});
ps.addListener(’exit’, function (code) {
if (code !== 0) {
sys.puts(’ps process exited with code ’ + code);
}
grep.stdin.end();
});
grep.stdout.addListener(’data’, function (data) {
sys.print(data);
});
grep.stderr.addListener(’data’, function (data) {
sys.print(’grep stderr: ’ + data);
});
grep.addListener(’exit’, function (code) {
if (code !== 0) {
sys.puts(’grep process exited with code ’ + code);
}
});
child.stdin.end()
Closes the child process’s stdin stream. This often causes the child
process to terminate.
Example:
var sys = require(’sys’),
spawn = require(’child_process’).spawn,
grep = spawn(’grep’, [’ssh’]);
grep.addListener(’exit’, function (code) {
sys.puts(’child process exited with code ’ + code);
});
grep.stdin.end();
child_process.exec(command, [options, ] callback)
High-level way to execute a command as a child process, buffer the
output, and return it all in a callback.
var sys = require(’sys’),
exec = require(’child_process’).exec,
child;
child = exec(’cat *.js bad_file | wc -l’,
function (error, stdout, stderr) {
sys.print(’stdout: ’ + stdout);
sys.print(’stderr: ’ + stderr);
if (error !== null) {
sys.puts(’exec error: ’ + error);
}
});
The callback gets the arguments (error, stdout, stderr). On success,
error will be null. On error, error will be an instance of Error and
err.code will be the exit code of the child process, and err.signal
will be set to the signal that terminated the process.
There is a second optional argument to specify several options. The
default options are
{ encoding: ’utf8’
, timeout: 0
, maxBuffer: 200*1024
, killSignal: ’SIGKILL’
}
If timeout is greater than 0, then it will kill the child process if it
runs longer than timeout milliseconds. The child process is killed with
killSignal (default: ’SIGKILL’). maxBuffer specifies the largest amount
of data allowed on stdout or stderr - if this value is exceeded then
the child process is killed.
Script
Script class compiles and runs JavaScript code. You can access this
class with:
var Script = process.binding(’evals’).Script;
New JavaScript code can be compiled and run immediately or compiled,
saved, and run later.
Script.runInThisContext(code, filename)
Similar to process.compile. Script.runInThisContext compiles code as
if it were loaded from filename, runs it and returns the result.
Running code does not have access to local scope. filename is optional.
Example of using Script.runInThisContext and eval to run the same code:
var sys = require(’sys’),
localVar = 123,
usingscript, evaled,
Script = process.binding(’evals’).Script;
usingscript = Script.runInThisContext(’localVar = 1;’,
’myfile.js’);
sys.puts(’localVar: ’ + localVar + ’, usingscript: ’ +
usingscript);
evaled = eval(’localVar = 1;’);
sys.puts(’localVar: ’ + localVar + ’, evaled: ’ +
evaled);
// localVar: 123, usingscript: 1
// localVar: 1, evaled: 1
Script.runInThisContext does not have access to the local scope, so
localVar is unchanged. eval does have access to the local scope, so
localVar is changed.
In case of syntax error in code, Script.runInThisContext emits the
syntax error to stderr and throws.an exception.
Script.runInNewContext(code, sandbox, filename)
Script.runInNewContext compiles code to run in sandbox as if it were
loaded from filename, then runs it and returns the result. Running code
does not have access to local scope and the object sandbox will be used
as the global object for code. sandbox and filename are optional.
Example: compile and execute code that increments a global variable and
sets a new one. These globals are contained in the sandbox.
var sys = require(’sys’),
Script = process.binding(’evals’).Script,
sandbox = {
animal: ’cat’,
count: 2
};
Script.runInNewContext(
’count += 1; name = "kitty"’, sandbox, ’myfile.js’);
sys.puts(sys.inspect(sandbox));
// { animal: ’cat’, count: 3, name: ’kitty’ }
Note that running untrusted code is a tricky business requiring great
care. To prevent accidental global variable leakage,
Script.runInNewContext is quite useful, but safely running untrusted
code requires a separate process.
In case of syntax error in code, Script.runInThisContext emits the
syntax error to stderr and throws an exception.
new Script(code, filename)
new Script compiles code as if it were loaded from filename, but does
not run it. Instead, it returns a Script object representing this
compiled code. This script can be run later many times using methods
below. The returned script is not bound to any global object. It is
bound before each run, just for that run. filename is optional.
In case of syntax error in code, new Script emits the syntax error to
stderr and throws an exception.
script.runInThisContext()
Similar to Script.runInThisContext (note capital ’S’), but now being a
method of a precompiled Script object. script.runInThisContext runs the
code of script and returns the result. Running code does not have
access to local scope, but does have access to the global object (v8:
in actual context).
Example of using script.runInThisContext to compile code once and run
it multiple times:
var sys = require(’sys’),
Script = process.binding(’evals’).Script,
scriptObj, i;
globalVar = 0;
scriptObj = new Script(’globalVar += 1’, ’myfile.js’);
for (i = 0; i < 1000 ; i += 1) {
scriptObj.runInThisContext();
}
sys.puts(globalVar);
// 1000
script.runInNewContext(sandbox)
Similar to Script.runInNewContext (note capital ’S’), but now being a
method of a precompiled Script object. script.runInNewContext runs the
code of script with sandbox as the global object and returns the
result. Running code does not have access to local scope. sandbox is
optional.
Example: compile code that increments a global variable and sets one,
then execute this code multiple times. These globals are contained in
the sandbox.
var sys = require(’sys’),
Script = process.binding(’evals’).Script,
scriptObj, i,
sandbox = {
animal: ’cat’,
count: 2
};
scriptObj = new Script(
’count += 1; name = "kitty"’, ’myfile.js’);
for (i = 0; i < 10 ; i += 1) {
scriptObj.runInNewContext(sandbox);
}
sys.puts(sys.inspect(sandbox));
// { animal: ’cat’, count: 12, name: ’kitty’ }
Note that running untrusted code is a tricky business requiring great
care. To prevent accidental global variable leakage,
script.runInNewContext is quite useful, but safely running untrusted
code requires a separate process.
File System
File I/O is provided by simple wrappers around standard POSIX
functions. To use this module do require(’fs’). All the methods have
asynchronous and synchronous forms.
The asynchronous form always take a completion callback as its last
argument. The arguments passed to the completion callback depend on
the method, but the first argument is always reserved for an exception.
If the operation was completed successfully, then the first argument
will be null or undefined.
Here is an example of the asynchronous version:
var fs = require(’fs’),
sys = require(’sys’);
fs.unlink(’/tmp/hello’, function (err) {
if (err) throw err;
sys.puts(’successfully deleted /tmp/hello’);
});
Here is the synchronous version:
var fs = require(’fs’),
sys = require(’sys’);
fs.unlinkSync(’/tmp/hello’)
sys.puts(’successfully deleted /tmp/hello’);
With the asynchronous methods there is no guaranteed ordering. So the
following is prone to error:
fs.rename(’/tmp/hello’, ’/tmp/world’, function (err) {
if (err) throw err;
sys.puts(’renamed complete’);
});
fs.stat(’/tmp/world’, function (err, stats) {
if (err) throw err;
sys.puts(’stats: ’ + JSON.stringify(stats));
});
It could be that fs.stat is executed before fs.rename. The correct way
to do this is to chain the callbacks.
fs.rename(’/tmp/hello’, ’/tmp/world’, function (err) {
if (err) throw err;
fs.stat(’/tmp/world’, function (err, stats) {
if (err) throw err;
sys.puts(’stats: ’ + JSON.stringify(stats));
});
});
In busy processes, the programmer is strongly encouraged to use the
asynchronous versions of these calls. The synchronous versions will
block the entire process until they complete--halting all connections.
fs.rename(path1, path2, callback)
Asynchronous rename(2). No arguments other than a possible exception
are given to the completion callback.
fs.renameSync(path1, path2)
Synchronous rename(2).
fs.truncate(fd, len, callback)
Asynchronous ftruncate(2). No arguments other than a possible exception
are given to the completion callback.
fs.truncateSync(fd, len)
Synchronous ftruncate(2).
fs.chmod(path, mode, callback)
Asynchronous chmod(2). No arguments other than a possible exception are
given to the completion callback.
fs.chmodSync(path, mode)
Synchronous chmod(2).
fs.stat(path, callback), fs.lstat(path, callback), fs.fstat(fd, callback)
Asynchronous stat(2), lstat(2) or fstat(2). The callback gets two
arguments (err, stats) where stats is a fs.Stats object. It looks like
this:
{ dev: 2049
, ino: 305352
, mode: 16877
, nlink: 12
, uid: 1000
, gid: 1000
, rdev: 0
, size: 4096
, blksize: 4096
, blocks: 8
, atime: ’2009-06-29T11:11:55Z’
, mtime: ’2009-06-29T11:11:40Z’
, ctime: ’2009-06-29T11:11:40Z’
}
See the fs.Stats section below for more information.
fs.statSync(path), fs.lstatSync(path), fs.fstatSync(fd)
Synchronous stat(2), lstat(2) or fstat(2). Returns an instance of
fs.Stats.
fs.link(srcpath, dstpath, callback)
Asynchronous link(2). No arguments other than a possible exception are
given to the completion callback.
fs.linkSync(dstpath, srcpath)
Synchronous link(2).
fs.symlink(linkdata, path, callback)
Asynchronous symlink(2). No arguments other than a possible exception
are given to the completion callback.
fs.symlinkSync(linkdata, path)
Synchronous symlink(2).
fs.readlink(path, callback)
Asynchronous readlink(2). The callback gets two arguments (err,
resolvedPath).
fs.readlinkSync(path)
Synchronous readlink(2). Returns the resolved path.
fs.realpath(path, callback)
Asynchronous realpath(2). The callback gets two arguments (err,
resolvedPath).
fs.realpathSync(path)
Synchronous realpath(2). Returns the resolved path.
fs.unlink(path, callback)
Asynchronous unlink(2). No arguments other than a possible exception
are given to the completion callback.
fs.unlinkSync(path)
Synchronous unlink(2).
fs.rmdir(path, callback)
Asynchronous rmdir(2). No arguments other than a possible exception are
given to the completion callback.
fs.rmdirSync(path)
Synchronous rmdir(2).
fs.mkdir(path, mode, callback)
Asynchronous mkdir(2). No arguments other than a possible exception are
given to the completion callback.
fs.mkdirSync(path, mode)
Synchronous mkdir(2).
fs.readdir(path, callback)
Asynchronous readdir(3). Reads the contents of a directory. The
callback gets two arguments (err, files) where files is an array of the
names of the files in the directory excluding ’.’ and ’..’.
fs.readdirSync(path)
Synchronous readdir(3). Returns an array of filenames excluding ’.’ and
’..’.
fs.close(fd, callback)
Asynchronous close(2). No arguments other than a possible exception
are given to the completion callback.
fs.closeSync(fd)
Synchronous close(2).
fs.open(path, flags, mode, callback)
Asynchronous file open. See open(2). Flags can be ’r’, ’r+’, ’w’, ’w+’,
’a’, or ’a+’. The callback gets two arguments (err, fd).
fs.openSync(path, flags, mode)
Synchronous open(2).
fs.write(fd, buffer, offset, length, position, callback)
Write buffer to the file specified by fd.
offset and length determine the part of the buffer to be written.
position refers to the offset from the beginning of the file where this
data should be written. If position is null, the data will be written
at the current position. See pwrite(2).
The callback will be given two arguments (err, written) where written
specifies how many bytes were written.
fs.writeSync(fd, data, position, encoding)
Synchronous version of fs.write(). Returns the number of bytes written.
fs.read(fd, buffer, offset, length, position, callback)
Read data from the file specified by fd.
buffer is the buffer that the data will be written to.
offset is offset within the buffer where writing will start.
length is an integer specifying the number of bytes to read.
position is an integer specifying where to begin reading from in the
file. If position is null, data will be read from the current file
position.
The callback is given the two arguments, (err, bytesRead).
fs.readSync(fd, buffer, offset, length, position)
Synchronous version of fs.read. Returns the number of bytesRead.
fs.readFile(filename, [encoding,] callback)
Asynchronously reads the entire contents of a file. Example:
fs.readFile(’/etc/passwd’, function (err, data) {
if (err) throw err;
sys.puts(data);
});
The callback is passed two arguments (err, data), where data is the
contents of the file.
If no encoding is specified, then the raw buffer is returned.
fs.readFileSync(filename [, encoding])
Synchronous version of fs.readFile. Returns the contents of the
filename.
If encoding is specified then this function returns a string. Otherwise
it returns a buffer.
fs.writeFile(filename, data, encoding=’utf8’, callback)
Asynchronously writes data to a file. Example:
fs.writeFile(’message.txt’, ’Hello Node’, function (err) {
if (err) throw err;
sys.puts(’It\’s saved!’);
});
fs.writeFileSync(filename, data, encoding=’utf8’)
The synchronous version of fs.writeFile.
fs.watchFile(filename, [options,] listener)
Watch for changes on filename. The callback listener will be called
each time the file changes.
The second argument is optional. The options if provided should be an
object containing two members a boolean, persistent, and interval, a
polling value in milliseconds. The default is {persistent: true,
interval: 0}.
The listener gets two arguments the current stat object and the
previous stat object:
fs.watchFile(f, function (curr, prev) {
sys.puts(’the current mtime is: ’ + curr.mtime);
sys.puts(’the previous mtime was: ’ + prev.mtime);
});
These stat objects are instances of fs.Stat.
fs.unwatchFile(filename)
Stop watching for changes on filename.
fs.Stats
Objects returned from fs.stat() and fs.lstat() are of this type.
· stats.isFile()
· stats.isDirectory()
· stats.isBlockDevice()
· stats.isCharacterDevice()
· stats.isSymbolicLink()
· stats.isFIFO()
· stats.isSocket()
fs.ReadStream
ReadStream is a readable stream.
fs.createReadStream(path, [options])
Returns a new ReadStream object.
options is an object with the following defaults:
{ ’flags’: ’r’
, ’encoding’: ’binary’
, ’mode’: 0666
, ’bufferSize’: 4 * 1024
}
readStream.readable
A boolean that is true by default, but turns false after an ’error’
occured, the stream came to an ’end’, or destroy() was called.
readStream.pause()
Stops the stream from reading further data. No ’data’ event will be
fired until the stream is resumed.
readStream.resume()
Resumes the stream. Together with pause() this useful to throttle
reading.
readStream.destroy()
Allows to close the stream before the ’end’ is reached. No more events
other than ’close’ will be fired after this method has been called.
fs.WriteStream
WriteStream is a writable stream.
fs.createWriteStream(path, [options])
Returns a new WriteStream object.options is an object with the
following defaults:
{ ’flags’: ’w’
, ’encoding’: ’binary’
, ’mode’: 0666
}
writeStream.writeable
A boolean that is true by default, but turns false after an ’error’
occurred or end() / destroy() was called.
writeStream.write(data, encoding=’utf8’)
Returns true if the data was flushed to the kernel, and false if it was
queued up for being written later. A ’drain’ will fire after all queued
data has been written.
The second optional parameter specifies the encoding of for the string.
writeStream.end()
Closes the stream right after all queued write() calls have finished.
writeStream.destroy()
Allows to close the stream regardless of its current state.
HTTP
To use the HTTP server and client one must require(’http’).
The HTTP interfaces in Node are designed to support many features of
the protocol which have been traditionally difficult to use. In
particular, large, possibly chunk-encoded, messages. The interface is
careful to never buffer entire requests or responses--the user is able
to stream data.
HTTP message headers are represented by an object like this:
{ ’content-length’: ’123’
, ’content-type’: ’text/plain’
, ’stream’: ’keep-alive’
, ’accept’: ’*/*’
}
Keys are lowercased. Values are not modified.
In order to support the full spectrum of possible HTTP applications,
Node’s HTTP API is very low-level. It deals with stream handling and
message parsing only. It parses a message into headers and body but it
does not parse the actual headers or the body.
HTTPS is supported if OpenSSL is available on the underlying platform.
http.Server
This is an EventEmitter with the following events:
Event: ’request’
function (request, response) { }
request is an instance of http.ServerRequest and response is
an instance of http.ServerResponse
Event: ’connection’
function (stream) { }
When a new TCP stream is established. stream is an object of type
net.Stream. Usually users will not want to access this event. The
stream can also be accessed at request.connection.
Event: ’close’
function (errno) { }
Emitted when the server closes.
http.createServer(requestListener, [options])
Returns a new web server object.
The options argument is optional. The options argument accepts the same
values as the options argument for net.Server.
The requestListener is a function which is automatically added to the
’request’ event.
Event: ’request’
function (request, response) {}
Emitted each time there is request. Note that there may be multiple
requests per connection (in the case of keep-alive connections).
Event: ’upgrade’
function (request, socket, head)
Emitted each time a client requests a http upgrade. If this event isn’t
listened for, then clients requesting an upgrade will have their
connections closed.
· request is the arguments for the http request, as it is in the
request event.
· socket is the network socket between the server and client.
· head is an instance of Buffer, the first packet of the upgraded
stream, this may be empty.
After this event is emitted, the request’s socket will not have a data
event listener, meaning you will need to bind to it in order to handle
data sent to the server on that socket.
Event: ’clientError’
function (exception) {}
If a client connection emits an ’error’ event - it will forwarded here.
server.listen(port, hostname)
Begin accepting connections on the specified port and hostname. If the
hostname is omitted, the server will accept connections directed to any
address.
To listen to a unix socket, supply a filename instead of port and
hostname.
If you give a port number as a string, the system will interpret it as
a filename in the current directory and create a unix socket.
This function is asynchronous. listening will be emitted when the
server is ready to accept connections.
server.listen(path)
Start a UNIX socket server listening for connections on the given path.
This function is asynchronous. listening will be emitted when the
server is ready to accept connections.
server.setSecure(credentials)
Enables HTTPS support for the server, with the crypto module
credentials specifying the private key and certificate of the server,
and optionally the CA certificates for use in client authentication.
If the credentials hold one or more CA certificates, then the server
will request for the client to submit a client certificate as part of
the HTTPS connection handshake. The validity and content of this can be
accessed via verifyPeer() and getPeerCertificate() from the server’s
request.connection.
server.close()
Stops the server from accepting new connections.
http.ServerRequest
This object is created internally by a HTTP server--not by the
user--and passed as the first argument to a ’request’ listener.
This is an EventEmitter with the following events:
Event: ’data’
function (chunk) { }
Emitted when a piece of the message body is received.
Example: A chunk of the body is given as the single argument. The
transfer-encoding has been decoded. The body chunk is a string. The
body encoding is set withrequest.setBodyEncoding().
Event: ’end’
function () { }
Emitted exactly once for each message. No arguments. After emitted no
other events will be emitted on the request.
request.method
The request method as a string. Read only. Example:’GET’, ’DELETE’.
request.url
Request URL string. This contains only the URL that is present in the
actual HTTP request. If the request is:
GET /status?name=ryan HTTP/1.1\r\n
Accept: text/plain\r\n
\r\n
Then request.url will be:
´/status?name=ryan’
If you would like to parse the URL into its parts, you can
userequire(’url’).parse(request.url). Example:
node> require(’url’).parse(’/status?name=ryan’)
{ href: ’/status?name=ryan’
, search: ’?name=ryan’
, query: ’name=ryan’
, pathname: ’/status’
}
If you would like to extract the params from the query string, you can
use the require(’querystring’).parse function, or pass true as the
second argument to require(’url’).parse. Example:
node> require(’url’).parse(’/status?name=ryan’, true)
{ href: ’/status?name=ryan’
, search: ’?name=ryan’
, query: { name: ’ryan’ }
, pathname: ’/status’
}
request.headers
Read only.
request.httpVersion
The HTTP protocol version as a string. Read only. Examples:’1.1’,
’1.0’. Also request.httpVersionMajor is the first integer and
request.httpVersionMinor is the second.
request.setEncoding(encoding=’binary’)
Set the encoding for the request body. Either ’utf8’ or ’binary’.
Defaults to ’binary’.
request.pause()
Pauses request from emitting events. Useful to throttle back an
upload.
request.resume()
Resumes a paused request.
request.connection
The net.Stream object assocated with the connection.
With HTTPS support, use request.connection.verifyPeer() and
request.connection.getPeerCertificate() to obtain the client’s
authentication details.
http.ServerResponse
This object is created internally by a HTTP server--not by the user. It
is passed as the second parameter to the ’request’ event. It is a
writable stream.
response.writeHead(statusCode[, reasonPhrase] , headers)
Sends a response header to the request. The status code is a 3-digit
HTTP status code, like 404. The last argument, headers, are the
response headers. Optionally one can give a human-readable
reasonPhrase as the second argument.
Example:
var body = ’hello world’;
response.writeHead(200, {
’Content-Length’: body.length,
’Content-Type’: ’text/plain’
});
This method must only be called once on a message and it must be called
before response.end() is called.
response.write(chunk, encoding)
This method must be called after writeHead was called. It sends a chunk
of the response body. This method may be called multiple times to
provide successive parts of the body.
If chunk is a string, the second parameter specifies how to encode it
into a byte stream. By default the encoding is ’ascii’.
Note: This is the raw HTTP body and has nothing to do with higher-level
multi-part body encodings that may be used.
The first time response.write() is called, it will send the buffered
header information and the first body to the client. The second time
response.write() is called, Node assumes you’re going to be streaming
data, and sends that separately. That is, the response is buffered up
to the first chunk of body.
response.end()
This method signals to the server that all of the response headers and
body has been sent; that server should consider this message complete.
The method, response.end(), MUST be called on each response.
http.Client
An HTTP client is constructed with a server address as its argument,
the returned handle is then used to issue one or more requests.
Depending on the server connected to, the client might pipeline the
requests or reestablish the stream after each stream. Currently the
implementation does not pipeline requests.
Example of connecting to google.com:
var sys = require(’sys’),
http = require(’http’);
var google = http.createClient(80, ’www.google.com’);
var request = google.request(’GET’, ’/’,
{’host’: ’www.google.com’});
request.addListener(’response’, function (response) {
sys.puts(’STATUS: ’ + response.statusCode);
sys.puts(’HEADERS: ’ + JSON.stringify(response.headers));
response.setEncoding(’utf8’);
response.addListener(’data’, function (chunk) {
sys.puts(’BODY: ’ + chunk);
});
});
request.end();
http.createClient(port, host, secure, credentials)
Constructs a new HTTP client. port and host refer to the server to be
connected to. A stream is not established until a request is issued.
secure is an optional boolean flag to enable https support and
credentials is an optional credentials object from the crypto module,
which may hold the client’s private key, certificate, and a list of
trusted CA certificates.
If the connection is secure, but no explicit CA certificates are passed
in the credentials, then node.js will default to the publicly trusted
list of CA certificates, as given in
http://mxr.mozilla.org/mozilla/source/security/nss/lib/ckfw/builtins/certdata.txt
client.request([method], path, [request_headers])
Issues a request; if necessary establishes stream. Returns a
http.ClientRequest instance.
method is optional and defaults to ’GET’ if omitted.
request_headers is optional. Additional request headers might be added
internally by Node. Returns a ClientRequest object.
Do remember to include the Content-Length header if you plan on sending
a body. If you plan on streaming the body, perhaps set
Transfer-Encoding: chunked.
NOTE: the request is not complete. This method only sends the header of
the request. One needs to call request.end() to finalize the request
and retrieve the response. (This sounds convoluted but it provides a
chance for the user to stream a body to the server with
request.write().)
client.verifyPeer()
Returns true or false depending on the validity of the server’s
certificate in the context of the defined or default list of trusted CA
certificates.
client.getPeerCertificate()
Returns a JSON structure detailing the server’s certificate, containing
a dictionary with keys for the certificate ’subject’, ’issuer’,
’valid_from’ and ’valid_to’
http.ClientRequest
This object is created internally and returned from the request()
method of a http.Client. It represents an in-progress request whose
header has already been sent.
To get the response, add a listener for ’response’ to the request
object. ’response’ will be emitted from the request object when the
response headers have been received. The ’response’ event is executed
with one argument which is an instance of http.ClientResponse.
During the ’response’ event, one can add listeners to the response
object; particularly to listen for the ’data’ event. Note that the
’response’ event is called before any part of the response body is
received, so there is no need to worry about racing to catch the first
part of the body. As long as a listener for ’data’ is added during the
’response’ event, the entire body will be caught.
// Good
request.addListener(’response’, function (response) {
response.addListener(’data’, function (chunk) {
sys.puts(’BODY: ’ + chunk);
});
});
// Bad - misses all or part of the body
request.addListener(’response’, function (response) {
setTimeout(function () {
response.addListener(’data’, function (chunk) {
sys.puts(’BODY: ’ + chunk);
});
}, 10);
});
This is a writable stream.
This is an EventEmitter with the following events:
Event ’response’
function (response) { }
Emitted when a response is received to this request. This event is
emitted only once. Theresponse argument will be an instance of
http.ClientResponse.
request.write(chunk, encoding=’ascii’)
Sends a chunk of the body. By calling this method many times, the user
can stream a request body to a server--in that case it is suggested to
use the[’Transfer-Encoding’, ’chunked’] header line when creating the
request.
The chunk argument should be an array of integers or a string.
The encoding argument is optional and only applies when chunk is a
string. The encoding argument should be either ’utf8’ or ’ascii’. By
default the body uses ASCII encoding, as it is faster.
request.end()
Finishes sending the request. If any parts of the body are unsent, it
will flush them to the stream. If the request is chunked, this will
send the terminating ’0\r\n\r\n’.
http.ClientResponse
This object is created when making a request with http.Client. It is
passed to the ’response’ event of the request object.
The response implements the readable stream interface.
Event: ’data’
function (chunk) {}
Emitted when a piece of the message body is received.
Example: A chunk of the body is given as the single
argument. The transfer-encoding has been decoded. The
body chunk a String. The body encoding is set with
‘response.setBodyEncoding()‘.
Event: ’end’
function () {}
Emitted exactly once for each message. No arguments. After emitted no
other events will be emitted on the response.
response.statusCode
The 3-digit HTTP response status code. E.G. 404.
response.httpVersion
The HTTP version of the connected-to server. Probably either’1.1’ or
’1.0’. Also response.httpVersionMajor is the first integer and
response.httpVersionMinor is the second.
response.headers
The response headers.
response.setEncoding(encoding)
Set the encoding for the response body. Either ’utf8’ or ’binary’.
Defaults to ’binary’.
response.pause()
Pauses response from emitting events. Useful to throttle back a
download.
response.resume()
Resumes a paused response.
response.client
A reference to the http.Client that this response belongs to.
net.Server
This class is used to create a TCP or UNIX server.
Here is an example of a echo server which listens for connections on
port 7000:
var net = require(’net’);
var server = net.createServer(function (stream) {
stream.setEncoding(’utf8’);
stream.addListener(’connect’, function () {
stream.write(’hello\r\n’);
});
stream.addListener(’data’, function (data) {
stream.write(data);
});
stream.addListener(’end’, function () {
stream.write(’goodbye\r\n’);
stream.end();
});
});
server.listen(7000, ’localhost’);
To listen on the socket ’/tmp/echo.sock’, the last line would just be
changed to
server.listen(’/tmp/echo.sock’);
This is an EventEmitter with the following events:
Event: ’listening’
function () {}
After listen() is called, this event will notify that the server is
ready to accept connections.
Event: ’connection’
function (stream) {}
Emitted when a new connection is made. stream is an instance of
net.Stream.
Event: ’close’
function () {}
Emitted when the server closes.
net.createServer(connectionListener)
Creates a new TCP server. The connection_listener argument is
automatically set as a listener for the ’connection’ event.
server.listen(port, host=null)
Tells the server to listen for TCP connections to port and host.
host is optional. If host is not specified the server will accept
client connections on any network address.
This function is asynchronous. The server will emit ’listening’ when it
is safe to connect to it.
server.close()
Stops the server from accepting new connections. This function is
asynchronous, the server is finally closed when the server emits a
’close’ event.
net.Stream
This object is an abstraction of of a TCP or UNIX socket. net.Stream
instance implement a duplex stream interface. They can be created by
the user and used as a client (with connect()) or they can be created
by Node and passed to the user through the ’connection’ event of a
server.
net.Stream instances are an EventEmitters with the following events:
Event: ’connect’
function () { }
Emitted when a stream connection successfully is established. See
connect().
Event: ’secure’
function () { }
Emitted when a stream connection successfully establishes a HTTPS
handshake with its peer.
Event: ’data’
function (data) { }
Emitted when data is received. The argument data will be a Buffer or
String. Encoding of data is set by stream.setEncoding(). (See the
section on Readable Streams for more infromation.)
Event: ’end’
function () { }
Emitted when the other end of the stream sends a FIN packet. After this
is emitted the readyState will be ’writeOnly’. One should probably just
call stream.end() when this event is emitted.
Event: ’timeout’
function () { }
Emitted if the stream times out from inactivity. This is only to notify
that the stream has been idle. The user must manually close the
connection.
See also: stream.setTimeout()
Event: ’drain’
function () { }
Emitted when the write buffer becomes empty. Can be used to throttle
uploads.
Event: ’error’
function (exception) { }
Emitted when an error occurs. The ’close’ event will be called
directly following this event.
Event: ’close’
function () { }
Emitted once the stream is fully closed. The argument had_error is a
boolean which says if the stream was closed due to a transmission
error.
net.createConnection(port, host=’127.0.0.1’)
Construct a new stream object and opens a stream to the specified port
and host. If the second parameter is omitted, localhost is assumed.
When the stream is established the ’connect’ event will be emitted.
stream.connect(port, host=’127.0.0.1’)
Opens a stream to the specified port and host. createConnection() also
opens a stream; normally this method is not needed. Use this only if a
stream is closed and you want to reuse the object to connect to another
server.
This function is asynchronous. When the ’connect’ event is emitted the
stream is established. If there is a problem connecting, the ’connect’
event will not be emitted, the ’error’ event will be emitted with the
exception.
stream.remoteAddress
The string representation of the remote IP address. For
example,’74.125.127.100’ or ’2001:4860:a005::68’.
This member is only present in server-side connections.
stream.readyState
Either ’closed’, ’open’, ’opening’, ’readOnly’, or ’writeOnly’.
stream.setEncoding(encoding)
Sets the encoding (either ’ascii’, ’utf8’, or ’binary’) for data that
is received.
stream.setSecure(credentials)
Enables HTTPS support for the stream, with the crypto module
credentials specifying the private key and certificate of the stream,
and optionally the CA certificates for use in peer authentication.
If the credentials hold one ore more CA certificates, then the stream
will request for the peer to submit a client certificate as part of the
HTTPS connection handshake. The validity and content of this can be
accessed via verifyPeer() and getPeerCertificate().
stream.verifyPeer()
Returns true or false depending on the validity of the peers’s
certificate in the context of the defined or default list of trusted CA
certificates.
stream.getPeerCertificate()
Returns a JSON structure detailing the peer’s certificate, containing a
dictionary with keys for the certificate ’subject’, ’issuer’,
’valid_from’ and ’valid_to’
stream.write(data, encoding=’ascii’)
Sends data on the stream. The second parameter specifies the encoding
in the case of a string--it defaults to ASCII because encoding to UTF8
is rather slow.
Returns true if the entire data was flushed successfully to the kernel
buffer. Returns false if all or part of the data was queued in user
memory. ’drain’ will be emitted when the buffer is again free.
stream.end()
Half-closes the stream. I.E., it sends a FIN packet. It is possible the
server will still send some data. After calling this readyState will be
’readOnly’.
stream.destroy()
Ensures that no more I/O activity happens on this stream. Only
necessary in case of errors (parse error or so).
stream.pause()
Pauses the reading of data. That is, ’data’ events will not be emitted.
Useful to throttle back an upload.
stream.resume()
Resumes reading after a call to pause().
stream.setTimeout(timeout)
Sets the stream to timeout after timeout milliseconds of inactivity on
the stream. By default net.Stream do not have a timeout.
When an idle timeout is triggered the stream will receive a ’timeout’
event but the connection will not be severed. The user must manually
end() or destroy() the stream.
If timeout is 0, then the existing idle timeout is disabled.
stream.setNoDelay(noDelay=true)
Disables the Nagle algorithm. By default TCP connections use the Nagle
algorithm, they buffer data before sending it off. Setting noDelay will
immediately fire off data each time stream.write() is called.
stream.setKeepAlive(enable=false, initialDelay)
Enable/disable keep-alive functionality, and optionally set the initial
delay before the first keepalive probe is sent on an idle stream. Set
initialDelay (in milliseconds) to set the delay between the last data
packet received and the first keepalive probe. Setting 0 for
initialDelay will leave the value unchanged from the default (or
previous) setting.
Crypto
Use require(’crypto’) to access this module.
The crypto module requires OpenSSL to be available on the underlying
platform. It offers a way of encapsulating secure credentials to be
used as part of a secure HTTPS net or http connection.
It also offers a set of wrappers for OpenSSL’s hash, hmac, cipher,
decipher, sign and verify methods.
crypto.createCredentials(details)
Creates a credentials object, with the optional details being a
dictionary with keys:
key : a string holding the PEM encoded private key
cert : a string holding the PEM encoded certificate
ca : either a string or list of strings of PEM encoded CA certificates
to trust.
If no ’ca’ details are given, then node.js will use the default
publicly trusted list of CAs as given in
http://mxr.mozilla.org/mozilla/source/security/nss/lib/ckfw/builtins/certdata.txt
crypto.createHash(algorithm)
Creates and returns a hash object, a cryptographic hash with the given
algorithm which can be used to generate hash digests.
algorithm is dependent on the available algorithms supported by the
version of OpenSSL on the platform. Examples are sha1, md5, sha256,
sha512, etc. On recent releases, openssl list-message-digest-algorithms
will display the available digest algorithms.
hash.update(data)
Updates the hash content with the given data. This can be called many
times with new data as it is streamed.
hash.digest(encoding)
Calculates the digest of all of the passed data to be hashed. The
encoding can be ’hex’, ’binary’ or ’base64’.
crypto.createHmac(algorithm, key)
Creates and returns a hmac object, a cryptographic hmac with the given
algorithm and key.
algorithm is dependent on the available algorithms supported by OpenSSL
- see createHash above. key is the hmac key to be used.
hmac.update(data)
Update the hmac content with the given data. This can be called many
times with new data as it is streamed.
hmac.digest(encoding)
Calculates the digest of all of the passed data to the hmac. The
encoding can be ’hex’, ’binary’ or ’base64’.
crypto.createCipher(algorithm, key)
Creates and returns a cipher object, with the given algorithm and key.
algorithm is dependent on OpenSSL, examples are aes192, etc. On recent
releases, openssl list-cipher-algorithms will display the available
cipher algorithms.
cipher.update(data, input_encoding, output_encoding)
Updates the cipher with data, the encoding of which is given in
input_encoding and can be ’utf8’, ’ascii’ or ’binary’. The
output_encoding specifies the output format of the enciphered data, and
can be ’binary’, ’base64’ or ’hex’.
Returns the enciphered contents, and can be called many times with new
data as it is streamed.
cipher.final(output_encoding)
Returns any remaining enciphered contents, with output_encoding as
update above.
crypto.createDecipher(algorithm, key)
Creates and returns a decipher object, with the given algorithm and
key. This is the mirror of the cipher object above.
decipher.update(data, input_encoding, output_encoding)
Updates the decipher with data, which is encoded in ’binary’, ’base64’
or ’hex’. The output_decoding specifies in what format to return the
deciphered plaintext - either ’binary’, ’ascii’ or ’utf8’.
decipher.final(output_encoding)
Returns any remaining plaintext which is deciphered, with
‘output_encoding’ as update above.
crypto.createSign(algorithm)
Creates and returns a signing object, with the given algorithm. On
recent OpenSSL releases, openssl list-public-key-algorithms will
display the available signing algorithms. Examples are ’RSA-SHA256’.
signer.update(data)
Updates the signer object with data. This can be called many times with
new data as it is streamed.
signer.sign(private_key, output_format)
Calculates the signature on all the updated data passed through the
signer. private_key is a string containing the PEM encoded private key
for signing.
Returns the signature in output_format which can be ’binary’, ’hex’ or
’base64’
crypto.createVerify(algorithm)
Creates and returns a verification object, with the given algorithm.
This is the mirror of the signing object above.
verifier.update(data)
Updates the verifyer object with data. This can be called many times
with new data as it is streamed.
verifier.verify(public_key, signature, signature_format)
Verifies the signed data by using the public_key which is a string
containing the PEM encoded public key, and signature, which is the
previously calculates signature for the data, in the signature_format
which can be ’binary’, ’hex’ or ’base64’.
Returns true or false depending on the validity of the signature for
the data and public key.
DNS
Use require(’dns’) to access this module.
Here is an example which resolves ’www.google.com’ then reverse
resolves the IP addresses which are returned.
var dns = require(’dns’),
sys = require(’sys’);
dns.resolve4(’www.google.com’, function (err, addresses) {
if (err) throw err;
sys.puts(’addresses: ’ + JSON.stringify(addresses));
for (var i = 0; i < addresses.length; i++) {
var a = addresses[i];
dns.reverse(a, function (err, domains) {
if (err) {
sys.puts(’reverse for ’ + a + ’ failed: ’ +
err.message);
} else {
sys.puts(’reverse for ’ + a + ’: ’ +
JSON.stringify(domains));
}
});
}
});
dns.resolve(domain, rrtype = ’A’, callback)
Resolves a domain (e.g. ’google.com’) into an array of the record types
specified by rrtype. Valid rrtypes are A (IPV4 addresses), AAAA (IPV6
addresses), MX (mail exchange records), TXT (text records), SRV (SRV
records), and PTR (used for reverse IP lookups).
The callback has arguments (err, addresses). The type of each item in
addresses is determined by the record type, and described in the
documentation for the corresponding lookup methods below.
On error, err would be an instanceof Error object, where err.errno is
one of the error codes listed below and err.message is a string
describing the error in English.
dns.resolve4(domain, callback)
The same as dns.resolve(), but only for IPv4 queries (A records).
addresses is an array of IPv4 addresses (e.g.
[’74.125.79.104’, ’74.125.79.105’, ’74.125.79.106’]).
dns.resolve6(domain, callback)
The same as dns.resolve4() except for IPv6 queries (an AAAA query).
dns.resolveMx(domain, callback)
The same as dns.resolve(), but only for mail exchange queries (MX
records).
addresses is an array of MX records, each with a priority and an
exchange attribute (e.g. [{’priority’: 10, ’exchange’:
’mx.example.com’},...]).
dns.resolveTxt(domain, callback)
The same as dns.resolve(), but only for text queries (TXT records).
addresses is an array of the text records available for domain (e.g.,
[’v=spf1 ip4:0.0.0.0 ~all’]).
dns.resolveSrv(domain, callback)
The same as dns.resolve(), but only for service records (SRV records).
addresses is an array of the SRV records available for domain.
Properties of SRV records are priority, weight, port, and name (e.g.,
[{’priority’: 10, {’weight’: 5, ’port’: 21223, ’name’:
’service.example.com’}, ...]).
dns.reverse(ip, callback)
Reverse resolves an ip address to an array of domain names.
The callback has arguments (err, domains).
If there an an error, err will be non-null and an instanceof the Error
object.
Each DNS query can return an error code.
· dns.TEMPFAIL: timeout, SERVFAIL or similar.
· dns.PROTOCOL: got garbled reply.
· dns.NXDOMAIN: domain does not exists.
· dns.NODATA: domain exists but no data of reqd type.
· dns.NOMEM: out of memory while processing.
· dns.BADQUERY: the query is malformed.
Assert
This module is used for writing unit tests for your applications, you
can access it with require(’assert’).
assert.fail(actual, expected, message, operator)
Tests if actual is equal to expected using the operator provided.
assert.ok(value, message)
Tests if value is a true value, it is equivalent to assert.equal(true,
value, message);
assert.equal(actual, expected, message)
Tests shallow, coercive equality with the equal comparison operator (
== ).
assert.notEqual(actual, expected, message)
Tests shallow, coercive non-equality with the not equal comparison
operator ( != ).
assert.deepEqual(actual, expected, message)
Tests for deep equality.
assert.notDeepEqual(actual, expected, message)
Tests for any deep inequality.
assert.strictEqual(actual, expected, message)
Tests strict equality, as determined by the strict equality operator (
=== )
assert.notStrictEqual(actual, expected, message)
Tests strict non-equality, as determined by the strict not equal
operator ( !== )
assert.throws(block, error, message)
Expects block to throw an error.
assert.doesNotThrow(block, error, message)
Expects block not to throw an error.
assert.ifError(value)
Tests if value is not a false value, throws if it is a true value.
Useful when testing the first argument, error in callbacks.
Path
This module contains utilities for dealing with file paths.
Userequire(’path’) to use it. It provides the following methods:
path.join(/<em> path1, path2, ... </em>/)
Join all arguments together and resolve the resulting path. Example:
node> require(’path’).join(
... ’/foo’, ’bar’, ’baz/asdf’, ’quux’, ’..’)
´/foo/bar/baz/asdf’
path.normalizeArray(arr)
Normalize an array of path parts, taking care of ’..’ and ’.’ parts.
Example:
path.normalizeArray([’’,
’foo’, ’bar’, ’baz’, ’asdf’, ’quux’, ’..’])
// returns
[ ’’, ’foo’, ’bar’, ’baz’, ’asdf’ ]
path.normalize(p)
Normalize a string path, taking care of ’..’ and ’.’ parts. Example:
path.normalize(’/foo/bar/baz/asdf/quux/..’)
// returns
´/foo/bar/baz/asdf’
path.dirname(p)
Return the directory name of a path. Similar to the Unix dirname
command. Example:
path.dirname(’/foo/bar/baz/asdf/quux’)
// returns
´/foo/bar/baz/asdf’
path.basename(p, ext)
Return the last portion of a path. Similar to the Unix basename
command. Example:
path.basename(’/foo/bar/baz/asdf/quux.html’)
// returns
´quux.html’
path.basename(’/foo/bar/baz/asdf/quux.html’, ’.html’)
// returns
´quux’
path.extname(p)
Return the extension of the path. Everything after the last ’.’ in the
last portion of the path. If there is no ’.’ in the last portion of
the path or the only ’.’ is the first character, then it returns an
empty string. Examples:
path.extname(’index.html’)
// returns
´.html’
path.extname(’index’)
// returns
´’
path.exists(p, callback)
Test whether or not the given path exists. Then, call the callback
argument with either true or false. Example:
path.exists(’/etc/passwd’, function (exists) {
sys.debug(exists ? "it’s there" : "no passwd!");
});
URL
This module has utilities for URL resolution and parsing. Call
require(’url’) to use it.
Parsed URL objects have some or all of the following fields, depending
on whether or not they exist in the URL string. Any parts that are not
in the URL string will not be in the parsed object. Examples are shown
for the URL
· href
The full URL that was originally parsed.
Example:’http://user:pass@host.com:8080/p/a/t/h?query=string#hash’
· protocol
The request protocol. Example: ’http:’
· host
The full host portion of the URL, including port and authentication
information. Example:’user:pass@host.com:8080’
· auth
The authentication information portion of a URL. Example:
’user:pass’
· hostname
Just the hostname portion of the host. Example: ’host.com’
· port
The port number portion of the host. Example: ’8080’
· pathname
The path section of the URL, that comes after the host and before
the query, including the initial slash if present. Example:
’/p/a/t/h’
· search
The ’query string’ portion of the URL, including the leading
question mark. Example: ’?query=string’
· query
Either the ’params’ portion of the query string, or a
querystring-parsed object. Example:’query=string’ or
{’query’:’string’}
· hash
The ’fragment’ portion of the URL including the pound-sign.
Example: ’#hash’
The following methods are provided by the URL module:
url.parse(urlStr, parseQueryString=false)
Take a URL string, and return an object. Pass true as the second
argument to also parse the query string using the querystring module.
url.format(urlObj)
Take a parsed URL object, and return a formatted URL string.
url.resolve(from, to)
Take a base URL, and a href URL, and resolve them as a browser would
for an anchor tag.
Query String
This module provides utilities for dealing with query strings. It
provides the following methods:
querystring.stringify(obj, sep=’&’, eq=’=’, munge=true)
Serialize an object to a query string. Optionally override the default
separator and assignment characters. Example:
querystring.stringify({foo: ’bar’})
// returns
´foo=bar’
querystring.stringify({foo: ’bar’, baz: ’bob’}, ’;’, ’:’)
// returns
´foo:bar;baz:bob’
By default, this function will perform PHP/Rails-style parameter
mungeing for arrays and objects used as values within obj. Example:
querystring.stringify({foo: ’bar’, foo: ’baz’, foo: ’boz’})
// returns
´foo[]=bar&foo[]=baz&foo[]=boz’
querystring.stringify({foo: {bar: ’baz’}})
// returns
´foo[bar]=baz’
If you wish to disable the array mungeing (e.g. when generating
parameters for a Java servlet), you can set the munge argument to
false. Example:
querystring.stringify({foo: ’bar’, foo: ’baz’, foo: ’boz’}, ’&’, ’=’, false)
// returns
´foo=bar&foo=baz&foo=boz’
Note that when munge is false, parameter names with object values will
still be munged.
querystring.parse(str, sep=’&’, eq=’=’)
Deserialize a query string to an object. Optionally override the
default separator and assignment characters.
querystring.parse(’a=b&b=c’)
// returns
{ ’a’: ’b’
, ’b’: ’c’
}
This function can parse both munged and unmunged query strings (see
stringify for details).
querystring.escape
The escape function used by querystring.stringify, provided so that it
could be overridden if necessary.
querystring.unescape
The unescape function used by querystring.parse, provided so that it
could be overridden if necessary.
REPL
A Read-Eval-Print-Loop is available both as a standalone program and
easily includable in other programs. REPL provides a way to
interactively run JavaScript and see the results. It can be used for
debugging, testing, or just trying things out.
The standalone REPL is called nodejs-repl and is installed at
$PREFIX/bin/nodejs-repl.
mjr:~$ /usr/local/bin/nodejs-repl
Welcome to the Node.js REPL.
Enter ECMAScript at the prompt.
Tip 1: Use ’rlwrap nodejs-repl’ for a better interface
Tip 2: Type Control-D to exit.
Type ’.help’ for options.
node> a = [ 1, 2, 3];
[ 1, 2, 3 ]
node> a.forEach(function (v) {
... sys.puts(v);
... });
1
2
3
repl.start(prompt, stream)
Starts a REPL with prompt as the prompt and stream for all I/O. prompt
is optional and defaults to node>. stream is optional and defaults to
process.openStdin().
Multiple REPLs may be started against the same running instance of
node. Each will share the same global object but will have unique I/O.
Here is an example that starts a REPL on stdin, a Unix socket, and a
TCP socket:
var sys = require("sys"),
net = require("net"),
repl = require("repl");
connections = 0;
repl.start("node via stdin> ");
net.createServer(function (socket) {
connections += 1;
repl.start("node via Unix socket> ", socket);
}).listen("/tmp/nodejs-repl-sock");
net.createServer(function (socket) {
connections += 1;
repl.start("node via TCP socket> ", socket);
}).listen(5001);
Running this program from the command line will start a REPL on stdin.
Other REPL clients may connect through the Unix socket or TCP socket.
telnet is useful for connecting to TCP sockets, and socat can be used
to connect to both Unix and TCP sockets.
By starting a REPL from a Unix socket-based server instead of stdin,
you can connect to a long-running node process without restarting it.
readline support
Interactive command history for REPL is available from external
programs like rlwrap or socat. These programs are available from many
Unix package managers.
To start the standalone REPL with rlwrap:
rlwrap nodejs-repl
It might be convenient to use this alias in your shell configuration:
alias repl=’rlwrap nodejs-repl’
Using socat to connect to a Unix socket:
socat READLINE UNIX-CONNECT:/tmp/nodejs-repl-sock
Using socat to connect to a TCP socket on localhost:
socat READLINE TCP-CONNECT:localhost:5001
REPL Features
Inside the REPL, Control+D will exit. Multi-line expressions can be
input.
The special variable _ (underscore) contains the result of the last
expression.
node> [ "a", "b", "c" ]
[ ’a’, ’b’, ’c’ ]
node> _.length
3
node> _ += 1
4
The REPL provides access to any variables in the global scope. You can
expose a variable to the REPL explicitly by assigning it to the scope
object associated with each REPLServer. For example:
// repl_test.js
var repl = require("repl"),
msg = "message";
repl.start().scope.m = msg;
Things in the scope object appear as local within the REPL:
mjr:~$ node repl_test.js
node> m
´message’
There are a few special REPL commands:
· about completing it. .break will start over.
·
·
·
Modules
Node uses the CommonJS module system.
Node has a simple module loading system. In Node, files and modules
are in one-to-one correspondence. As an example, foo.js loads the
module circle.js in the same directory.
The contents of foo.js:
var circle = require(’./circle’),
sys = require(’sys’);
sys.puts( ’The area of a circle of radius 4 is ’
+ circle.area(4));
The contents of circle.js:
var PI = 3.14;
exports.area = function (r) {
return PI * r * r;
};
exports.circumference = function (r) {
return 2 * PI * r;
};
The module circle.js has exported the functions area() and
circumference(). To export an object, add to the special exports
object. (Alternatively, one can use this instead of exports.)
Variables local to the module will be private. In this example the
variable PI is private to circle.js. The function puts() comes from the
module ’sys’, which is a built-in module. Modules which are not
prefixed by ’./’ are built-in module--more about this later.
A module prefixed with ’./’ is relative to the file calling require().
That is, circle.js must be in the same directory as foo.js for
require(’./circle’) to find it.
Without the leading ’./’, like require(’assert’) the module is searched
for in the require.paths array. require.paths on my system looks like
this:
[ ’/home/ryan/.node_libraries’ ]
That is, when require(’assert’) is called Node looks for:
· 1: /home/ryan/.node_libraries/assert.js
· 2: /home/ryan/.node_libraries/assert.node
· 3: /home/ryan/.node_libraries/assert/index.js
· 4: /home/ryan/.node_libraries/assert/index.node
interrupting once a file is found. Files ending in ’.node’ are binary
Addon Modules; see ’Addons’ below. ’index.js’ allows one to package a
module as a directory.
require.paths can be modified at runtime by simply unshifting new paths
onto it, or at startup with the NODE_PATH environmental variable (which
should be a list of paths, colon separated).
Addons
Addons are dynamically linked shared objects. They can provide glue to
C and C++ libraries. The API (at the moment) is rather complex,
involving knowledge of several libraries:
· V8 JavaScript, a C++ library. Used for interfacing with JavaScript:
creating objects, calling functions, etc. Documented mostly in
thev8.h header file (deps/v8/include/v8.h in the Node source tree).
· libev, C event loop library. Anytime one needs to wait for a file
descriptor to become readable, wait for a timer, or wait for a
signal to received one will need to interface with libev. That is,
if you perform any I/O, libev will need to be used. Node uses the
EV_DEFAULT event loop. Documentation can be found
http:/cvs.schmorp.de/libev/ev.html[here].
· libeio, C thread pool library. Used to execute blocking POSIX
system calls asynchronously. Mostly wrappers already exist for such
calls, insrc/file.cc so you will probably not need to use it. If
you do need it, look at the header file deps/libeio/eio.h.
· Internal Node libraries. Most importantly is the node::ObjectWrap
class which you will likely want to derive from.
· Others. Look in deps/ for what else is available.
Node statically compiles all its dependencies into the executable. When
compiling your module, you don’t need to worry about linking to any of
these libraries.
To get started let’s make a small Addon which does the following except
in C++:
exports.hello = ’world’;
To get started we create a file hello.cc:
#include <v8.h>
using namespace v8;
extern ’C’ void
init (Handle<Object> target)
{
HandleScope scope;
target->Set(String::New("hello"), String::New("World"));
}
This source code needs to be built into hello.node, the binary Addon.
To do this we create a file called wscript which is python code and
looks like this:
srcdir = ’.’
blddir = ’build’
VERSION = ’0.0.1’
def set_options(opt):
opt.tool_options(’compiler_cxx’)
def configure(conf):
conf.check_tool(’compiler_cxx’)
conf.check_tool(’node_addon’)
def build(bld):
obj = bld.new_task_gen(’cxx’, ’shlib’, ’node_addon’)
obj.target = ’hello’
obj.source = ’hello.cc’
Running nodejs-waf configure build will create a file
build/default/hello.node which is our Addon.
nodejs-waf is just http://code.google.com/p/waf/[WAF], the python-based
build system. nodejs-waf is provided for the ease of users.
All Node addons must export a function called init with this signature:
extern ’C’ void init (Handle<Object> target)
For the moment, that is all the documentation on addons. Please
seehttp://github.com/ry/node_postgres for a real example.
May 2010