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Name

       cassette - data cassette image manipulator for xtrs TRS-80 emulator

Syntax

       cassette

Description

       To   control  the  emulated  cassette  used  by  xtrs,  a  file  called
       ".cassette.ctl" in the current directory keeps track of  what  file  is
       currently "loaded" as the cassette tape and the current position within
       that file. The cassette shell script provides a way to manipulate  this
       file;  typing "help" at its prompt shows its commands. You may use this
       script to load and position cassette tape files.  The  operation  works
       very much like an actual tape recorder.

       This  manual  page  also  describes the image formats that the emulator
       supports and their limitations.

Commands

       pos generates a status message including the filename being used as the
       cassette image and the current position within the image, in bytes.

       load  [filename] changes the cassette image currently being used to the
       file specified, and resets the position counter to zero.

       type typename tells the emulator what type of image is loaded.  Usually
       this  is  detected  from  the  file extension, but you can override the
       detected value with this command.  The supported types  are  listed  in
       the next section.

       rew  [position] changes the position counter to the position specified.
       If no position is given, the counter is reset to zero.

       ff [position] changes the position counter to the  position  specified.
       If no position is given, the counter is set to the end of the file.

       quit exits the cassette shell script.

Types

       xtrs supports several different types of cassette images, each of which
       represents cassette data in a different format.

       cas format is fairly  compact  and  is  compatible  with  other  TRS-80
       emulators  that  have cassette support.  This format represents the bit
       stream that (the emulator thinks) the  TRS-80  cassette  routines  were
       trying  to  save  to the tape, not the actual electrical signals on the
       tape.

       On writing, the emulator monitors the values that the  TRS-80  software
       is  sending  to  the  cassette  port  and their timing, auto-recognizes
       whether a 250-bps,  500-bps,  or  1500-bps  format  is  being  written,
       decodes  the signals into a string of 0 and 1 bits, packs the bits into
       bytes, and writes them to the cas file.  On reading, the emulator auto-
       detects whether software is trying to read at 250, 500, or 1500 bps and
       encodes the 0’s and 1’s back into the signals that the TRS-80  software
       is  expecting.   This  somewhat roundabout method should work with most
       TRS-80 cassette routines that read and write  signals  compatible  with
       the  ROM  cassette  routines, but it may fail with custom routines that
       are too different.

       Note that generally nothing useful will happen if you try  to  write  a
       cas  image  at one speed and read it at another.  There are differences
       in the actual bit streams that standard TRS-80 software records at each
       of  the  three  different  speeds, not just differences in encoding the
       electrical signals on the tape.  Thus an incoming bit stream  that  was
       originally  recorded at one speed will not be understood when read back
       in at a different speed.  For  example,  Level  2  Basic  programs  are
       tokenized,  while  Level  1  Basic  programs are not, and the two Basic
       implementations record different binary information at the start of the
       program  and  between  lines.   Also, when a file is saved at 1500 bps,
       standard TRS-80 software puts an extra 0 bit after every 8  data  bits,
       and  these  extra bits are packed into the cas file along with the data
       bits.

       cpt format (for "cassette pulse train") encodes the  exact  values  and
       timing  of  the  signals  that the TRS-80 cassette routine sends to the
       cassette output port to be recorded on the  tape.   Timing  is  to  the
       nearest  microsecond.   This  format  emulates  a  perfect,  noise-free
       cassette, so any cassette routines that even  halfway  worked  on  real
       hardware should work with it.

       wav  format  is  a  standard  sound  file  format.   The  wav format is
       intermediate in emulation  accuracy  between  cas  and  cpt.   It  does
       represent actual signals, not decoded bits, but its timing precision is
       limited by the sample rate used.  The default rate for new wav files is
       44,100 Hz; you can change this with the -samplerate command line option
       to xtrs.

       You can play wav files written by xtrs through your sound card and hear
       roughly  what a real TRS-80 cassette sounds like.  A real TRS-80 should
       be able to read wav files written  by  xtrs  if  you  copy  them  to  a
       cassette  or  connect  the  TRS-80 directly to the sound card’s output.
       This feature has not been tested extensively, but it does seem to work,
       at least for short programs.

       xtrs  can  also read wav files.  It can read back the wav files that it
       writes without error.  Reading wav files sampled from real cassettes is
       more difficult because of the noise introduced, but in brief testing it
       does seem to work.  The signal  processing  algorithms  used  are  very
       crude,  and  better ones could probably do a better job of reading old,
       noisy cassettes, but I don’t have any such cassettes to test with  (and
       I  don’t  know much about signal processing!).  Help in this area would
       be welcome.

       The wav file parsing code has several  limitations.   Samples  must  be
       8-bit  mono,  and  the wav file must contain only one data chunk and no
       extra optional RIFF chunks in the header.  If you have a wav file whose
       header  xtrs  rejects, try using sox(1) to convert it to a more vanilla
       format.

       direct format is similar to wav format, except that the samples  go  to
       (or come from) your sound card directly, not a wav file.  Direct format
       requires the Open Sound System /dev/dsp device.  Extending the code  to
       work  with  other  sound  interfaces would probably not be hard, but is
       left as an exercise for the reader.  Please send me the changes if  you
       do this.

       debug  format is the same as cpt format except that the data is written
       in human-readable ASCII.  The  cassette  output  is  assumed  to  be  0
       initially.  Each line of output gives a new value (0, 1, or 2), and the
       amount of time (in microseconds) to wait before changing the output  to
       this value.

Authors

       xtrs  1.0  was  written  by David Gingold and Alec Wolman.  The current
       version was revised and much extended by Timothy Mann (see  http://tim-
       mann.org/).   An  initial version of this man page, and the translation
       from C-shell (cassette) to  Bourne  shell  (cassette.sh),  are  due  to
       Branden Robinson.

                                                                   cassette(1)