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NAME

       matrix_mul,  matrix_mul_f  -  Multiplies  two  matrices.  Allegro  game
       programming library.

SYNOPSIS

       #include <allegro.h>

       void matrix_mul(const MATRIX *m1, const MATRIX *m2, MATRIX *out);

       void matrix_mul_f(const MATRIX_f  *m1,  const  MATRIX_f  *m2,  MATRIX_f
       *out);

DESCRIPTION

       Multiplies  two  matrices,  storing  the  result  in out (this may be a
       duplicate of one of the input matrices,  but  it  is  faster  when  the
       inputs  and  output  are all different). The resulting matrix will have
       the same effect as the combination of m1 and m2, ie. when applied to  a
       point p, (p * out) = ((p * m1) * m2). Any number of transformations can
       be concatenated in this way. Note that  matrix  multiplication  is  not
       commutative, ie. matrix_mul(m1, m2) != matrix_mul(m2, m1).

SEE ALSO

       apply_matrix(3alleg), exquat(3alleg), exscn3d(3alleg)