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NAME

       apply_matrix,  apply_matrix_f  - Multiplies a point by a transformation
       matrix. Allegro game programming library.

SYNOPSIS

       #include <allegro.h>

       void apply_matrix(const MATRIX *m, fixed x, y, z, *xout, *yout, *zout);

       void  apply_matrix_f(const  MATRIX_f  *m,  float x, y, z, *xout, *yout,
       *zout);

DESCRIPTION

       Multiplies the point (x, y, z) by the transformation matrix m,  storing
       the result in (*xout, *yout, *zout).

SEE ALSO

       matrix_mul(3alleg), ex12bit(3alleg), ex3d(3alleg), exstars(3alleg)