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NAME

       get_translation_matrix,   get_translation_matrix_f   -   Constructs   a
       translation matrix. Allegro game programming library.

SYNOPSIS

       #include <allegro.h>

       void get_translation_matrix(MATRIX *m, fixed x, fixed y, fixed z);

       void get_translation_matrix_f(MATRIX_f *m, float x, float y, float z);

DESCRIPTION

       Constructs a translation matrix, storing it in m. When applied  to  the
       point  (px,  py,  pz),  this matrix will produce the point (px+x, py+y,
       pz+z). In other words, it moves things sideways.

SEE ALSO

       apply_matrix(3alleg),                get_transformation_matrix(3alleg),
       qtranslate_matrix(3alleg), exstars(3alleg)