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NAME

       get_transformation_matrix  -  Constructs X, Y, Z rotation matrices with
       an angle and scaling. Allegro game programming library.

SYNOPSIS

       #include <allegro.h>

       void get_transformation_matrix(MATRIX  *m,  fixed  scale,  fixed  xrot,
       yrot, zrot, x, y, z);

DESCRIPTION

       Constructs  a transformation matrix which will rotate points around all
       three axes by the specified amounts (given in binary, 256 degrees to  a
       circle format), scale the result by the specified amount (pass 1 for no
       change of scale), and then translate to the requested x, y, z position.

SEE ALSO

       apply_matrix(3alleg),                      get_rotation_matrix(3alleg),
       get_scaling_matrix(3alleg),             get_translation_matrix(3alleg),
       ex3d(3alleg), exstars(3alleg)

Allegro                          version 4.2.get_transformation_matrix(3alleg)