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NAME

       get_compiled_sprite  -  Creates  a  compiled  sprite  using a bitmap as
       source. Allegro game programming library.

SYNOPSIS

       #include <allegro.h>

       COMPILED_SPRITE *get_compiled_sprite(BITMAP *bitmap, int planar);

DESCRIPTION

       Creates a compiled sprite based on the specified bitmap (which must  be
       a memory bitmap). Compiled sprites are device-dependent, so you have to
       specify whether to compile it into a  linear  or  planar  format.  Pass
       FALSE  as  the  second parameter if you are going to be drawing it onto
       memory bitmaps or mode 13h and SVGA screen bitmaps, and  pass  TRUE  if
       you  are  going  to draw it onto mode-X or Xtended mode screen bitmaps.
       Example:

          COMPILED_SPRITE *cspr;
          BITMAP *bmp;
          ...
          /* Create compiled sprite from an existent bitmap. */
          cspr = get_compiled_sprite(bmp, 0);
          if (!cspr)
             abort_on_error("Couldn't create compiled sprite!");

          /* We don't need the bitmap any more.*/
          destroy_bitmap(bmp);

          /* Use the compiled sprite. */
          ...
          /* Destroy it when we don't need it any more. */
          destroy_compiled_sprite(cspr);

       Returns a pointer to the  created  compiled  sprite,  or  NULL  if  the
       compiled  sprite  could  not be created. Remember to free this compiled
       sprite later to avoid memory leaks.

SEE ALSO

       draw_compiled_sprite(3alleg), destroy_compiled_sprite(3alleg)