destroy_compiled_sprite - Destroys a compiled sprite. Allegro game
programming library.
#include <allegro.h>
void destroy_compiled_sprite(COMPILED_SPRITE *sprite);
Destroys a compiled sprite structure previously returned by
get_compiled_sprite(). If you pass a NULL pointer this function won't
do anything. Use this once you are done with a compiled sprite to avoid
memory leaks in your program.
get_compiled_sprite(3alleg)