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NAME

       destroy_compiled_sprite  -  Destroys  a  compiled  sprite. Allegro game
       programming library.

SYNOPSIS

       #include <allegro.h>

       void destroy_compiled_sprite(COMPILED_SPRITE *sprite);

DESCRIPTION

       Destroys  a  compiled   sprite   structure   previously   returned   by
       get_compiled_sprite().  If  you pass a NULL pointer this function won't
       do anything. Use this once you are done with a compiled sprite to avoid
       memory leaks in your program.

SEE ALSO

       get_compiled_sprite(3alleg)