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NAME

       draw_compiled_sprite   -   Draws   a   compiled  sprite.  Allegro  game
       programming library.

SYNOPSIS

       #include <allegro.h>

       void draw_compiled_sprite(BITMAP *bmp, const  COMPILED_SPRITE  *sprite,
       int x, int y);

DESCRIPTION

       Draws  a  compiled  sprite onto a bitmap at the specified position. The
       sprite must have been compiled for the correct type of  bitmap  (linear
       or planar). This function does not support clipping.

       Hint:  if  not being able to clip compiled sprites is a problem, a neat
       trick is to set up  a  work  surface  (memory  bitmap,  mode-X  virtual
       screen,  or  whatever)  a  bit bigger than you really need, and use the
       middle of it as your screen. That way you can  draw  slightly  off  the
       edge without any trouble...

SEE ALSO

       get_compiled_sprite(3alleg),                       draw_sprite(3alleg),
       draw_rle_sprite(3alleg), bitmap_mask_color(3alleg)