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NAME

       exscale  -  Loading  PCX  files  and  bitmap  stretching.  Allegro game
       programming library.

SYNOPSIS

       #include <allegro.h>

       Example exscale

DESCRIPTION

       This example demonstrates how to use PCX files,  palettes  and  stretch
       blits.  It  loads  a  PCX  file,  sets its palette and does some random
       stretch_blits. Don't worry - it's VERY slowed down using vsync().

SEE ALSO

       BITMAP(3alleg), END_OF_MAIN(3alleg), PALETTE(3alleg), SCREEN_H(3alleg),
       SCREEN_W(3alleg),      allegro_error(3alleg),     allegro_init(3alleg),
       allegro_message(3alleg),     blit(3alleg),      destroy_bitmap(3alleg),
       install_keyboard(3alleg),     keypressed(3alleg),     load_pcx(3alleg),
       replace_filename(3alleg),     screen(3alleg),     set_gfx_mode(3alleg),
       set_palette(3alleg), stretch_blit(3alleg), vsync(3alleg)