NAME
exscale - Loading PCX files and bitmap stretching. Allegro game
programming library.
SYNOPSIS
#include <allegro.h>
Example exscale
DESCRIPTION
This example demonstrates how to use PCX files, palettes and stretch
blits. It loads a PCX file, sets its palette and does some random
stretch_blits. Don't worry - it's VERY slowed down using vsync().
SEE ALSO
BITMAP(3alleg), END_OF_MAIN(3alleg), PALETTE(3alleg), SCREEN_H(3alleg),
SCREEN_W(3alleg), allegro_error(3alleg), allegro_init(3alleg),
allegro_message(3alleg), blit(3alleg), destroy_bitmap(3alleg),
install_keyboard(3alleg), keypressed(3alleg), load_pcx(3alleg),
replace_filename(3alleg), screen(3alleg), set_gfx_mode(3alleg),
set_palette(3alleg), stretch_blit(3alleg), vsync(3alleg)