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NAME

       exflame  - How to write directly to video memory improving performance.
       Allegro game programming library.

SYNOPSIS

       #include <allegro.h>

       Example exflame

DESCRIPTION

       This program demonstrates how to write directly to  video  memory.   It
       implements  a  simple  fire  effect,  first  by  calling getpixel() and
       putpixel(), then by accessing video memory directly a byte at  a  time,
       and finally using block memory copy operations.

SEE ALSO

       END_OF_MAIN(3alleg),         PALETTE(3alleg),         SCREEN_H(3alleg),
       SCREEN_W(3alleg),    acquire_screen(3alleg),     allegro_error(3alleg),
       allegro_init(3alleg),  allegro_message(3alleg),  bmp_read_line(3alleg),
       bmp_unwrite_line(3alleg), bmp_write_line(3alleg), clear_keybuf(3alleg),
       font(3alleg),        getpixel(3alleg),        install_keyboard(3alleg),
       keypressed(3alleg),  line(3alleg),  makecol(3alleg),  putpixel(3alleg),
       release_screen(3alleg),      screen(3alleg),      set_gfx_mode(3alleg),
       set_palette(3alleg), textout_ex(3alleg)