NAME
exflame - How to write directly to video memory improving performance.
Allegro game programming library.
SYNOPSIS
#include <allegro.h>
Example exflame
DESCRIPTION
This program demonstrates how to write directly to video memory. It
implements a simple fire effect, first by calling getpixel() and
putpixel(), then by accessing video memory directly a byte at a time,
and finally using block memory copy operations.
SEE ALSO
END_OF_MAIN(3alleg), PALETTE(3alleg), SCREEN_H(3alleg),
SCREEN_W(3alleg), acquire_screen(3alleg), allegro_error(3alleg),
allegro_init(3alleg), allegro_message(3alleg), bmp_read_line(3alleg),
bmp_unwrite_line(3alleg), bmp_write_line(3alleg), clear_keybuf(3alleg),
font(3alleg), getpixel(3alleg), install_keyboard(3alleg),
keypressed(3alleg), line(3alleg), makecol(3alleg), putpixel(3alleg),
release_screen(3alleg), screen(3alleg), set_gfx_mode(3alleg),
set_palette(3alleg), textout_ex(3alleg)