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NAME

       exdbuf  -  How  to  use double buffering to avoid flicker. Allegro game
       programming library.

SYNOPSIS

       #include <allegro.h>

       Example exdbuf

DESCRIPTION

       This program demonstrates the use of  double  buffering.   It  moves  a
       circle  across the screen, first just erasing and redrawing directly to
       the screen, then with a double buffer.

SEE ALSO

       BITMAP(3alleg),         END_OF_MAIN(3alleg),          SCREEN_H(3alleg),
       SCREEN_W(3alleg),     acquire_screen(3alleg),    allegro_error(3alleg),
       allegro_init(3alleg),      allegro_message(3alleg),       blit(3alleg),
       circlefill(3alleg),    clear_keybuf(3alleg),    clear_to_color(3alleg),
       create_bitmap(3alleg), desktop_palette(3alleg), destroy_bitmap(3alleg),
       font(3alleg),      install_keyboard(3alleg),     install_timer(3alleg),
       keypressed(3alleg),      makecol(3alleg),       release_screen(3alleg),
       retrace_count(3alleg),       screen(3alleg),      set_gfx_mode(3alleg),
       set_palette(3alleg), textprintf_ex(3alleg)