NAME
exdbuf - How to use double buffering to avoid flicker. Allegro game
programming library.
SYNOPSIS
#include <allegro.h>
Example exdbuf
DESCRIPTION
This program demonstrates the use of double buffering. It moves a
circle across the screen, first just erasing and redrawing directly to
the screen, then with a double buffer.
SEE ALSO
BITMAP(3alleg), END_OF_MAIN(3alleg), SCREEN_H(3alleg),
SCREEN_W(3alleg), acquire_screen(3alleg), allegro_error(3alleg),
allegro_init(3alleg), allegro_message(3alleg), blit(3alleg),
circlefill(3alleg), clear_keybuf(3alleg), clear_to_color(3alleg),
create_bitmap(3alleg), desktop_palette(3alleg), destroy_bitmap(3alleg),
font(3alleg), install_keyboard(3alleg), install_timer(3alleg),
keypressed(3alleg), makecol(3alleg), release_screen(3alleg),
retrace_count(3alleg), screen(3alleg), set_gfx_mode(3alleg),
set_palette(3alleg), textprintf_ex(3alleg)