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NAME

       exblend   -   Using  translucency  in  truecolor  modes.  Allegro  game
       programming library.

SYNOPSIS

       #include <allegro.h>

       Example exblend

DESCRIPTION

       This program demonstrates how to  use  the  translucency  functions  in
       truecolor  video  modes.  Two  image  files  are  loaded  from disk and
       displayed moving slowly around the screen. One of the  images  will  be
       tinted  to  different  colors. The other image will be faded out with a
       varying alpha strength, and drawn on top of the other image.

SEE ALSO

       BITMAP(3alleg), END_OF_MAIN(3alleg), PALETTE(3alleg), SCREEN_H(3alleg),
       SCREEN_W(3alleg),      allegro_error(3alleg),     allegro_init(3alleg),
       allegro_message(3alleg),         blit(3alleg),          circle(3alleg),
       clear_bitmap(3alleg),    clear_keybuf(3alleg),   create_bitmap(3alleg),
       destroy_bitmap(3alleg),                        draw_lit_sprite(3alleg),
       draw_trans_sprite(3alleg),        fixcos(3alleg),       fixsin(3alleg),
       fixtoi(3alleg),         font(3alleg),         install_keyboard(3alleg),
       install_timer(3alleg),        itofix(3alleg),       keypressed(3alleg),
       load_bitmap(3alleg),     makecol(3alleg),     replace_filename(3alleg),
       retrace_count(3alleg),   screen(3alleg),  set_color_conversion(3alleg),
       set_color_depth(3alleg),                          set_gfx_mode(3alleg),
       set_trans_blender(3alleg), textprintf_ex(3alleg), vsync(3alleg)