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NAME

       exaccel  -  Using  offscreen  video memory to store source graphics for
       VBE/AF. Allegro game programming library.

SYNOPSIS

       #include <allegro.h>

       Example exaccel

DESCRIPTION

       This program demonstrates how to use an offscreen  part  of  the  video
       memory  to  store  source  graphics for a hardware accelerated graphics
       driver. The example loads  the  `mysha.pcx'  file  and  then  blits  it
       several times on the screen. Depending on whether you have enough video
       memory and Allegro supports the hardware acceleration features of  your
       card,  your  success  running this example may be none at all, sluggish
       performance due to software emulation, or flicker free smooth  hardware
       accelerated animation.

SEE ALSO

       BITMAP(3alleg), END_OF_MAIN(3alleg), PALETTE(3alleg), SCREEN_H(3alleg),
       SCREEN_W(3alleg),    acquire_bitmap(3alleg),     allegro_error(3alleg),
       allegro_init(3alleg),       allegro_message(3alleg),      blit(3alleg),
       clear_bitmap(3alleg),                      create_video_bitmap(3alleg),
       destroy_bitmap(3alleg),     font(3alleg),     gfx_capabilities(3alleg),
       install_keyboard(3alleg),  install_timer(3alleg),   keypressed(3alleg),
       load_bitmap(3alleg),      readkey(3alleg),      release_bitmap(3alleg),
       replace_filename(3alleg),     screen(3alleg),     set_gfx_mode(3alleg),
       set_palette(3alleg),   show_video_bitmap(3alleg),   textout_ex(3alleg),
       textprintf_ex(3alleg)