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NAME

       do_circle  -  Calculates  all  the  points  in  a  circle. Allegro game
       programming library.

SYNOPSIS

       #include <allegro.h>

       void do_circle(BITMAP *bmp, int x, int  y,  int  radius,  int  d,  void
       (*proc)(BITMAP *bmp, int x, int y, int d));

DESCRIPTION

       Calculates  all  the points in a circle around point (x, y) with radius
       r, calling the supplied function for each one. This will  be  passed  a
       copy  of  the  bmp parameter, the x and y position, and a copy of the d
       parameter, so it is suitable for use with putpixel(). Example:

          void draw_explosion_ring(BITMAP *bmp, int x, int y, int d)
          {
             ...
          }

             do_circle(screen, SCREEN_W/2, SCREEN_H/2,
                       SCREEN_H/16, flame_color,
                       draw_explosion_ring);

SEE ALSO

       do_ellipse(3alleg),  do_arc(3alleg),  do_line(3alleg),  circle(3alleg),
       circlefill(3alleg)